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mirror of https://github.com/mizanxali/uno-online synced 2024-11-05 02:35:26 +00:00

Initialized Redux store, created reducer function and Game component

This commit is contained in:
Mizanali Panjwani 2021-02-12 03:14:37 +05:30
parent 0726342e15
commit a83c6635c7
4 changed files with 120 additions and 6 deletions

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@ -1,12 +1,40 @@
import React from 'react'
import { connect } from 'react-redux'
const Game = () => {
const Game = (props) => {
return (
<div>
<h1>Game</h1>
<div className='player1Deck'>
{props.player1Deck.map((item) => {
return <h6>{item}</h6>
})}
</div>
<hr />
<div>
<h1>Current Card: {props.playedCardsPile[0]}</h1>
</div>
<hr />
<div className='player2Deck'>
{props.player2Deck.map((item) => {
return <h6>{item}</h6>
})}
</div>
</div>
)
}
export default Game
const mapStateToProps = (state) => {
return {
gameOver: state.gameOver,
turn: state.turn,
player1Deck: state.player1Deck,
player2Deck: state.player2Deck,
currentColor: state.currentColor,
currentNumber: state.currentNumber,
playedCardsPile: state.playedCardsPile,
drawCardPile: state.drawCardPile
}
}
export default connect(mapStateToProps)(Game)

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import React from 'react'
import { Link } from 'react-router-dom'
import { START_GAME } from '../store/actions'
import { connect } from 'react-redux'
const Homepage = () => {
const Homepage = (props) => {
return (
<div>
<h1>Homepage</h1>
<Link to='/play'><button onClick={props.onStartGame}>START GAME</button></Link>
</div>
)
}
export default Homepage
const mapDispatchToProps = (dispatch) => {
return {
onStartGame: () => dispatch({type: START_GAME})
}
}
export default connect(null, mapDispatchToProps)(Homepage)

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export const START_GAME = 'START_GAME'

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const initialState = {}
import { START_GAME } from "./actions";
//pack of 108 cards
const CARDS = [
'0R', '1R', '1R', '2R', '2R', '3R', '3R', '4R', '4R', '5R', '5R', '6R', '6R', '7R', '7R', '8R', '8R', '9R', '9R', 'skipR', 'skipR', 'revR', 'revR', 'D2R', 'D2R',
'0G', '1G', '1G', '2G', '2G', '3G', '3G', '4G', '4G', '5G', '5G', '6G', '6G', '7G', '7G', '8G', '8G', '9G', '9G', 'skipG', 'skipG', 'revG', 'revG', 'D2G', 'D2G',
'0B', '1B', '1B', '2B', '2B', '3B', '3B', '4B', '4B', '5B', '5B', '6B', '6B', '7B', '7B', '8B', '8B', '9B', '9B', 'skipB', 'skipB', 'revB', 'revB', 'D2B', 'D2B',
'0Y', '1Y', '1Y', '2Y', '2Y', '3Y', '3Y', '4Y', '4Y', '5Y', '5Y', '6Y', '6Y', '7Y', '7Y', '8Y', '8Y', '9Y', '9Y', 'skipY', 'skipY', 'revY', 'revY', 'D2Y', 'D2Y',
'W', 'W', 'W', 'W', 'D4W', 'D4W', 'D4W', 'D4W'
]
const initialState = {
gameOver: true,
turn: '',
player1Deck: [],
player2Deck: [],
currentColor: '',
currentNumber: '',
playedCardsPile: [],
drawCardPile: []
}
const reducer = (state = initialState, action) => {
switch(action.type) {
case START_GAME: {
//shuffle array function
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1))
var temp = array[i]
array[i] = array[j]
array[j] = temp;
}
return array
}
//shuffle CARDS array
const shuffledCards = shuffleArray(CARDS)
//extract first 7 elements to player1Deck
const player1Deck = shuffledCards.splice(0, 7)
//extract first 7 elements to player2Deck
const player2Deck = shuffledCards.splice(0, 7)
//extract random card from shuffledCards and check if its not an action card
let startingCardIndex = Math.floor(Math.random() * 94)
while(true) {
startingCardIndex = Math.floor(Math.random() * 94)
if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='revR' || shuffledCards[startingCardIndex]==='D2R' ||
shuffledCards[startingCardIndex]==='skipG' || shuffledCards[startingCardIndex]==='revG' || shuffledCards[startingCardIndex]==='D2G' ||
shuffledCards[startingCardIndex]==='skipB' || shuffledCards[startingCardIndex]==='revB' || shuffledCards[startingCardIndex]==='D2B' ||
shuffledCards[startingCardIndex]==='skipY' || shuffledCards[startingCardIndex]==='revY' || shuffledCards[startingCardIndex]==='D2Y' ||
shuffledCards[startingCardIndex]==='W' || shuffledCards[startingCardIndex]==='D4W') {
continue;
}
else
break;
}
//extract the card from that startingCardIndex into the playedCardsPile
const playedCardsPile = shuffledCards.splice(startingCardIndex, 1)
//store all remaining cards into drawCardPile
const drawCardPile = shuffledCards
return {
gameOver: false,
turn: 'Player 1',
player1Deck: [...player1Deck],
player2Deck: [...player2Deck],
currentColor: playedCardsPile[0].charAt(1),
currentNumber: playedCardsPile[0].charAt(0),
playedCardsPile: [...playedCardsPile],
drawCardPile: [...drawCardPile],
}
}
}
return state
}