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mirror of https://github.com/mizanxali/uno-online synced 2024-11-25 12:05:04 +00:00

Refactoring

This commit is contained in:
Mizanali Panjwani 2021-02-12 16:01:40 +05:30
parent 663e979e31
commit 8e0294a1e2
3 changed files with 101 additions and 15 deletions

View File

@ -7,7 +7,8 @@ import './Game.css'
const Game = (props) => {
const player1active = props.turn === 'Player 1'
return (
<div>
props.gameOver ? <div><h1>GAME OVER</h1><a href='/'>Home</a></div> :
<div className='Game'>
<h1>Turn: {props.turn}</h1>
<div className='player1Deck' style={player1active ? null : {pointerEvents: 'none'}}>
{props.player1Deck.map((item) => (
@ -32,7 +33,7 @@ const Game = (props) => {
</span>
))}
</div>
<a href='/'>home</a>
<a href='/'>Home</a>
</div>
)
}

View File

@ -5,7 +5,7 @@ import { connect } from 'react-redux'
const Homepage = (props) => {
return (
<div>
<div className='Homepage'>
<h1>Homepage</h1>
<Link to='/play'><button onClick={props.onStartGame}>START GAME</button></Link>
</div>

View File

@ -9,6 +9,7 @@ const CARDS = [
'W', 'W', 'W', 'W', 'D4W', 'D4W', 'D4W', 'D4W'
]
//NUMBER CODES FOR ACTION CARDS
//REVERSE - #
//SKIP - 404
//DRAW 2 - 252
@ -48,7 +49,7 @@ const reducer = (state = initialState, action) => {
const player2Deck = shuffledCards.splice(0, 7)
//extract random card from shuffledCards and check if its not an action card
let startingCardIndex = Math.floor(Math.random() * 94)
let startingCardIndex
while(true) {
startingCardIndex = Math.floor(Math.random() * 94)
if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='#R' || shuffledCards[startingCardIndex]==='D2R' ||
@ -68,6 +69,7 @@ const reducer = (state = initialState, action) => {
//store all remaining cards into drawCardPile
const drawCardPile = shuffledCards
//return new state
return {
gameOver: false,
turn: 'Player 1',
@ -81,16 +83,25 @@ const reducer = (state = initialState, action) => {
}
case CARD_PLAYED: {
//extract player who played the card
const cardPlayedBy = state.turn
switch(action.payload.cardPlayed) {
//if card played was a number card
case '0R': case '1R': case '2R': case '3R': case '4R': case '5R': case '6R': case '7R': case '8R': case '9R': case '#R': case '0G': case '1G': case '2G': case '3G': case '4G': case '5G': case '6G': case '7G': case '8G': case '9G': case '#G': case '0B': case '1B': case '2B': case '3B': case '4B': case '5B': case '6B': case '7B': case '8B': case '9B': case '#B': case '0Y': case '1Y': case '2Y': case '3Y': case '4Y': case '5Y': case '6Y': case '7Y': case '8Y': case '9Y': case '#Y': {
//extract number and color of played card
const numberOfPlayedCard = action.payload.cardPlayed.charAt(0)
const colorOfPlayedCard = action.payload.cardPlayed.charAt(1)
//check for color match
if(state.currentColor === colorOfPlayedCard) {
console.log('colors matched!');
console.log('colors matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
turn: 'Player 2',
@ -101,7 +112,11 @@ const reducer = (state = initialState, action) => {
}
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
turn: 'Player 1',
@ -112,44 +127,65 @@ const reducer = (state = initialState, action) => {
}
}
}
else if(state.currentNumber === numberOfPlayedCard) {
console.log('numbers matched!');
if(cardPlayedBy === 'Player 1') {
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
return {
...state,
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
else {
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
return {
...state,
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
}
else {
alert('Invalid Move!')
}
break;
}
//check for number match
else if(state.currentNumber === numberOfPlayedCard) {
console.log('numbers matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
return state
}
}
//if card played was a skip card
case 'skipR': case 'skipG': case 'skipB': case 'skipY': {
//extract color of played skip card
const colorOfPlayedCard = action.payload.cardPlayed.charAt(4)
//check for color match
if(state.currentColor === colorOfPlayedCard) {
console.log('colors matched!');
console.log('colors matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
@ -159,7 +195,11 @@ const reducer = (state = initialState, action) => {
}
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
@ -169,48 +209,70 @@ const reducer = (state = initialState, action) => {
}
}
}
else if(state.currentNumber === 404) {
console.log('Numbers matched!');
if(cardPlayedBy === 'Player 1') {
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
}
}
else {
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
}
}
}
else {
alert('Invalid Move!')
}
break;
}
//check for number match - if skip card played on skip card
else if(state.currentNumber === 404) {
console.log('Numbers matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
}
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
}
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
return state
}
}
//if card played was a draw 2 card
case 'D2R': case 'D2G': case 'D2B': case 'D2Y': {
//extract color of played skip card
const colorOfPlayedCard = action.payload.cardPlayed.charAt(2)
//check for color match
if(state.currentColor === colorOfPlayedCard) {
console.log('colors matched!');
console.log('colors matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
@ -223,12 +285,18 @@ const reducer = (state = initialState, action) => {
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
@ -240,16 +308,25 @@ const reducer = (state = initialState, action) => {
}
}
}
if(state.currentNumber === 252) {
console.log('colors matched!');
//check for number match - if draw 2 card played on draw 2 card
else if(state.currentNumber === 252) {
console.log('number matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
@ -262,12 +339,18 @@ const reducer = (state = initialState, action) => {
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
@ -279,11 +362,13 @@ const reducer = (state = initialState, action) => {
}
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
return state
}
break;
}
}
}