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https://github.com/mizanxali/uno-online
synced 2024-11-05 02:35:26 +00:00
Refactoring
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663e979e31
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@ -7,7 +7,8 @@ import './Game.css'
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const Game = (props) => {
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const player1active = props.turn === 'Player 1'
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return (
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<div>
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props.gameOver ? <div><h1>GAME OVER</h1><a href='/'>Home</a></div> :
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<div className='Game'>
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<h1>Turn: {props.turn}</h1>
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<div className='player1Deck' style={player1active ? null : {pointerEvents: 'none'}}>
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{props.player1Deck.map((item) => (
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@ -32,7 +33,7 @@ const Game = (props) => {
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</span>
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))}
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</div>
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<a href='/'>home</a>
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<a href='/'>Home</a>
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</div>
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)
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}
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@ -5,7 +5,7 @@ import { connect } from 'react-redux'
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const Homepage = (props) => {
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return (
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<div>
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<div className='Homepage'>
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<h1>Homepage</h1>
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<Link to='/play'><button onClick={props.onStartGame}>START GAME</button></Link>
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</div>
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@ -9,6 +9,7 @@ const CARDS = [
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'W', 'W', 'W', 'W', 'D4W', 'D4W', 'D4W', 'D4W'
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]
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//NUMBER CODES FOR ACTION CARDS
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//REVERSE - #
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//SKIP - 404
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//DRAW 2 - 252
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@ -48,7 +49,7 @@ const reducer = (state = initialState, action) => {
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const player2Deck = shuffledCards.splice(0, 7)
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//extract random card from shuffledCards and check if its not an action card
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let startingCardIndex = Math.floor(Math.random() * 94)
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let startingCardIndex
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while(true) {
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startingCardIndex = Math.floor(Math.random() * 94)
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if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='#R' || shuffledCards[startingCardIndex]==='D2R' ||
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@ -68,6 +69,7 @@ const reducer = (state = initialState, action) => {
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//store all remaining cards into drawCardPile
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const drawCardPile = shuffledCards
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//return new state
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return {
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gameOver: false,
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turn: 'Player 1',
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@ -81,16 +83,25 @@ const reducer = (state = initialState, action) => {
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}
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case CARD_PLAYED: {
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//extract player who played the card
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const cardPlayedBy = state.turn
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switch(action.payload.cardPlayed) {
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//if card played was a number card
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case '0R': case '1R': case '2R': case '3R': case '4R': case '5R': case '6R': case '7R': case '8R': case '9R': case '#R': case '0G': case '1G': case '2G': case '3G': case '4G': case '5G': case '6G': case '7G': case '8G': case '9G': case '#G': case '0B': case '1B': case '2B': case '3B': case '4B': case '5B': case '6B': case '7B': case '8B': case '9B': case '#B': case '0Y': case '1Y': case '2Y': case '3Y': case '4Y': case '5Y': case '6Y': case '7Y': case '8Y': case '9Y': case '#Y': {
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//extract number and color of played card
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const numberOfPlayedCard = action.payload.cardPlayed.charAt(0)
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const colorOfPlayedCard = action.payload.cardPlayed.charAt(1)
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//check for color match
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if(state.currentColor === colorOfPlayedCard) {
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console.log('colors matched!');
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console.log('colors matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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turn: 'Player 2',
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@ -101,7 +112,11 @@ const reducer = (state = initialState, action) => {
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}
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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turn: 'Player 1',
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@ -112,10 +127,17 @@ const reducer = (state = initialState, action) => {
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}
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}
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}
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//check for number match
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else if(state.currentNumber === numberOfPlayedCard) {
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console.log('numbers matched!');
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console.log('numbers matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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turn: 'Player 2',
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@ -126,7 +148,11 @@ const reducer = (state = initialState, action) => {
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}
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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turn: 'Player 1',
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@ -137,19 +163,29 @@ const reducer = (state = initialState, action) => {
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}
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}
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}
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//if no color or number match, invalid move - do not update state
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else {
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alert('Invalid Move!')
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return state
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}
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break;
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}
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//if card played was a skip card
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case 'skipR': case 'skipG': case 'skipB': case 'skipY': {
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//extract color of played skip card
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const colorOfPlayedCard = action.payload.cardPlayed.charAt(4)
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//check for color match
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if(state.currentColor === colorOfPlayedCard) {
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console.log('colors matched!');
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console.log('colors matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -159,7 +195,11 @@ const reducer = (state = initialState, action) => {
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}
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -169,10 +209,18 @@ const reducer = (state = initialState, action) => {
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}
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}
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}
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//check for number match - if skip card played on skip card
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else if(state.currentNumber === 404) {
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console.log('Numbers matched!');
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console.log('Numbers matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -182,7 +230,11 @@ const reducer = (state = initialState, action) => {
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}
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -192,25 +244,35 @@ const reducer = (state = initialState, action) => {
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}
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}
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}
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//if no color or number match, invalid move - do not update state
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else {
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alert('Invalid Move!')
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return state
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}
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break;
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}
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//if card played was a draw 2 card
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case 'D2R': case 'D2G': case 'D2B': case 'D2Y': {
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//extract color of played skip card
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const colorOfPlayedCard = action.payload.cardPlayed.charAt(2)
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//check for color match
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if(state.currentColor === colorOfPlayedCard) {
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console.log('colors matched!');
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console.log('colors matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...state.drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -223,12 +285,18 @@ const reducer = (state = initialState, action) => {
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...state.drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -240,16 +308,25 @@ const reducer = (state = initialState, action) => {
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}
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}
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}
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if(state.currentNumber === 252) {
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console.log('colors matched!');
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//check for number match - if draw 2 card played on draw 2 card
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else if(state.currentNumber === 252) {
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console.log('number matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...state.drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -262,12 +339,18 @@ const reducer = (state = initialState, action) => {
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...state.drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//return new state
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return {
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...state,
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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@ -279,11 +362,13 @@ const reducer = (state = initialState, action) => {
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}
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}
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}
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//if no color or number match, invalid move - do not update state
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else {
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alert('Invalid Move!')
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return state
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}
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break;
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}
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}
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}
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