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mirror of https://github.com/mizanxali/uno-online synced 2024-11-21 18:24:53 +00:00
This commit is contained in:
Mizanali Panjwani 2021-02-26 19:27:51 +05:30
parent c8e57c05bf
commit 622a695a40

View File

@ -403,7 +403,7 @@ const Game = (props) => {
updatedPlayer1Deck.push(drawCard1)
updatedPlayer1Deck.push(drawCard2)
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
@ -416,7 +416,7 @@ const Game = (props) => {
})
}
else {
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
@ -447,7 +447,7 @@ const Game = (props) => {
updatedPlayer2Deck.push(drawCard1)
updatedPlayer2Deck.push(drawCard2)
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
@ -460,7 +460,7 @@ const Game = (props) => {
})
}
else {
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
@ -496,7 +496,7 @@ const Game = (props) => {
updatedPlayer1Deck.push(drawCard1)
updatedPlayer1Deck.push(drawCard2)
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
@ -509,7 +509,7 @@ const Game = (props) => {
})
}
else {
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
@ -540,7 +540,7 @@ const Game = (props) => {
updatedPlayer2Deck.push(drawCard1)
updatedPlayer2Deck.push(drawCard2)
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
@ -553,7 +553,7 @@ const Game = (props) => {
})
}
else {
playSkipCardSound()
!isSoundMuted && playSkipCardSound()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),