mirror of
https://github.com/mizanxali/uno-online
synced 2024-11-05 02:35:26 +00:00
Added sound controls
This commit is contained in:
parent
3371e31ca1
commit
c8e57c05bf
@ -25,6 +25,8 @@
|
||||
Learn how to configure a non-root public URL by running `npm run build`.
|
||||
-->
|
||||
<title>React App</title>
|
||||
<link href="https://fonts.googleapis.com/icon?family=Material+Icons"
|
||||
rel="stylesheet">
|
||||
</head>
|
||||
<body>
|
||||
<noscript>You need to enable JavaScript to run this app.</noscript>
|
||||
|
@ -67,6 +67,8 @@ const Game = (props) => {
|
||||
const [drawCardPile, setDrawCardPile] = useState([])
|
||||
|
||||
const [isUnoButtonPressed, setUnoButtonPressed] = useState(false)
|
||||
const [isSoundMuted, setSoundMuted] = useState(false)
|
||||
const [isMusicMuted, setMusicMuted] = useState(false)
|
||||
|
||||
const [playUnoSound] = useSound(unoSound)
|
||||
const [playShufflingSound] = useSound(shufflingSound)
|
||||
@ -135,6 +137,7 @@ const Game = (props) => {
|
||||
|
||||
socket.on('updateGameState', ({ gameOver, winner, turn, player1Deck, player2Deck, currentColor, currentNumber, playedCardsPile, drawCardPile }) => {
|
||||
gameOver && setGameOver(gameOver)
|
||||
gameOver===true && playGameOverSound()
|
||||
winner && setWinner(winner)
|
||||
turn && setTurn(turn)
|
||||
player1Deck && setPlayer1Deck(player1Deck)
|
||||
@ -197,7 +200,7 @@ const Game = (props) => {
|
||||
updatedPlayer1Deck.push(drawCard1)
|
||||
updatedPlayer1Deck.push(drawCard2)
|
||||
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -211,7 +214,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -243,7 +246,7 @@ const Game = (props) => {
|
||||
updatedPlayer2Deck.push(drawCard1)
|
||||
updatedPlayer2Deck.push(drawCard2)
|
||||
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -257,7 +260,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -294,7 +297,7 @@ const Game = (props) => {
|
||||
updatedPlayer1Deck.push(drawCard1)
|
||||
updatedPlayer1Deck.push(drawCard2)
|
||||
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -308,7 +311,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -339,7 +342,7 @@ const Game = (props) => {
|
||||
updatedPlayer2Deck.push(drawCard1)
|
||||
updatedPlayer2Deck.push(drawCard2)
|
||||
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -353,7 +356,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -600,7 +603,7 @@ const Game = (props) => {
|
||||
updatedPlayer1Deck.push(drawCard1X)
|
||||
updatedPlayer1Deck.push(drawCard2X)
|
||||
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -614,7 +617,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -651,7 +654,7 @@ const Game = (props) => {
|
||||
updatedPlayer2Deck.push(drawCard1X)
|
||||
updatedPlayer2Deck.push(drawCard2X)
|
||||
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -665,7 +668,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -707,7 +710,7 @@ const Game = (props) => {
|
||||
updatedPlayer1Deck.push(drawCard1X)
|
||||
updatedPlayer1Deck.push(drawCard2X)
|
||||
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -721,7 +724,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -758,7 +761,7 @@ const Game = (props) => {
|
||||
updatedPlayer2Deck.push(drawCard1X)
|
||||
updatedPlayer2Deck.push(drawCard2X)
|
||||
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -772,7 +775,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player2Deck),
|
||||
@ -817,7 +820,7 @@ const Game = (props) => {
|
||||
updatedPlayer1Deck.push(drawCard1)
|
||||
updatedPlayer1Deck.push(drawCard2)
|
||||
|
||||
playWildCardSound()
|
||||
!isSoundMuted && playWildCardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
gameOver: checkGameOver(player1Deck),
|
||||
@ -831,7 +834,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playWildCardSound()
|
||||
!isSoundMuted && playWildCardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -865,7 +868,7 @@ const Game = (props) => {
|
||||
const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
|
||||
updatedPlayer2Deck.push(drawCard1)
|
||||
updatedPlayer2Deck.push(drawCard2)
|
||||
playWildCardSound()
|
||||
!isSoundMuted && playWildCardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -880,7 +883,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playWildCardSound()
|
||||
!isSoundMuted && playWildCardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -926,7 +929,7 @@ const Game = (props) => {
|
||||
updatedPlayer1Deck.push(drawCard1X)
|
||||
updatedPlayer1Deck.push(drawCard2X)
|
||||
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -941,7 +944,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -970,7 +973,7 @@ const Game = (props) => {
|
||||
const drawCard3 = copiedDrawCardPileArray.pop()
|
||||
const drawCard4 = copiedDrawCardPileArray.pop()
|
||||
//then update currentColor and currentNumber - turn will remain same
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -996,7 +999,7 @@ const Game = (props) => {
|
||||
updatedPlayer2Deck.push(drawCard1X)
|
||||
updatedPlayer2Deck.push(drawCard2X)
|
||||
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -1011,7 +1014,7 @@ const Game = (props) => {
|
||||
})
|
||||
}
|
||||
else {
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
@ -1046,7 +1049,7 @@ const Game = (props) => {
|
||||
let numberOfDrawnCard = drawCard.charAt(0)
|
||||
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
|
||||
alert(`You drew ${drawCard}. It was played for you.`)
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
||||
@ -1063,7 +1066,7 @@ const Game = (props) => {
|
||||
//pull out last two elements from it
|
||||
const drawCard1 = copiedDrawCardPileArray.pop()
|
||||
const drawCard2 = copiedDrawCardPileArray.pop()
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
||||
@ -1077,7 +1080,7 @@ const Game = (props) => {
|
||||
alert(`You drew ${drawCard}. It was played for you.`)
|
||||
//ask for new color
|
||||
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
||||
playWildCardSound()
|
||||
!isSoundMuted && playWildCardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
turn: 'Player 2',
|
||||
@ -1099,7 +1102,7 @@ const Game = (props) => {
|
||||
const drawCard2 = copiedDrawCardPileArray.pop()
|
||||
const drawCard3 = copiedDrawCardPileArray.pop()
|
||||
const drawCard4 = copiedDrawCardPileArray.pop()
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
||||
@ -1112,7 +1115,7 @@ const Game = (props) => {
|
||||
//if not action card - check if drawn card is playable
|
||||
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
|
||||
alert(`You drew ${drawCard}. It was played for you.`)
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
turn: 'Player 2',
|
||||
@ -1124,8 +1127,7 @@ const Game = (props) => {
|
||||
}
|
||||
//else add the drawn card to player1's deck
|
||||
else {
|
||||
alert(`You drew ${drawCard}.`)
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
turn: 'Player 2',
|
||||
@ -1145,7 +1147,7 @@ const Game = (props) => {
|
||||
let numberOfDrawnCard = drawCard.charAt(0)
|
||||
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
|
||||
alert(`You drew ${drawCard}. It was played for you.`)
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
||||
@ -1162,7 +1164,7 @@ const Game = (props) => {
|
||||
//pull out last two elements from it
|
||||
const drawCard1 = copiedDrawCardPileArray.pop()
|
||||
const drawCard2 = copiedDrawCardPileArray.pop()
|
||||
playDraw2CardSound()
|
||||
!isSoundMuted && playDraw2CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
||||
@ -1176,7 +1178,7 @@ const Game = (props) => {
|
||||
alert(`You drew ${drawCard}. It was played for you.`)
|
||||
//ask for new color
|
||||
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
||||
playWildCardSound()
|
||||
!isSoundMuted && playWildCardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
turn: 'Player 1',
|
||||
@ -1198,7 +1200,7 @@ const Game = (props) => {
|
||||
const drawCard2 = copiedDrawCardPileArray.pop()
|
||||
const drawCard3 = copiedDrawCardPileArray.pop()
|
||||
const drawCard4 = copiedDrawCardPileArray.pop()
|
||||
playDraw4CardSound()
|
||||
!isSoundMuted && playDraw4CardSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
||||
@ -1211,7 +1213,7 @@ const Game = (props) => {
|
||||
//if not action card - check if drawn card is playable
|
||||
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
|
||||
alert(`You drew ${drawCard}. It was played for you.`)
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
turn: 'Player 1',
|
||||
@ -1223,8 +1225,7 @@ const Game = (props) => {
|
||||
}
|
||||
//else add the drawn card to player2's deck
|
||||
else {
|
||||
alert(`You drew ${drawCard}.`)
|
||||
playShufflingSound()
|
||||
!isSoundMuted && playShufflingSound()
|
||||
//send new state to server
|
||||
socket.emit('updateGameState', {
|
||||
turn: 'Player 1',
|
||||
@ -1242,6 +1243,10 @@ const Game = (props) => {
|
||||
<div className='topInfo'>
|
||||
<img src={require('../assets/logo.png').default} />
|
||||
<h1>Game Code: {room}</h1>
|
||||
<span>
|
||||
<button className='game-button green' onClick={() => setSoundMuted(!isSoundMuted)}>{isSoundMuted ? <span class="material-icons">volume_off</span> : <span class="material-icons">volume_up</span>}</button>
|
||||
<button className='game-button green' onClick={() => setMusicMuted(!isMusicMuted)}>{isMusicMuted ? <span class="material-icons">music_off</span> : <span class="material-icons">music_note</span>}</button>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{users.length===1 && currentUser === 'Player 2' && <h1 className='topInfoText'>Player 1 has left the game.</h1> }
|
||||
|
Loading…
Reference in New Issue
Block a user