mirror of
https://github.com/mizanxali/uno-online
synced 2024-11-05 10:45:25 +00:00
Bug fix
This commit is contained in:
parent
c8e57c05bf
commit
622a695a40
@ -403,7 +403,7 @@ const Game = (props) => {
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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updatedPlayer1Deck.push(drawCard2)
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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gameOver: checkGameOver(player1Deck),
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@ -416,7 +416,7 @@ const Game = (props) => {
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})
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})
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}
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}
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else {
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else {
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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gameOver: checkGameOver(player1Deck),
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@ -447,7 +447,7 @@ const Game = (props) => {
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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updatedPlayer2Deck.push(drawCard2)
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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gameOver: checkGameOver(player2Deck),
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@ -460,7 +460,7 @@ const Game = (props) => {
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})
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})
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}
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}
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else {
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else {
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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gameOver: checkGameOver(player2Deck),
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@ -496,7 +496,7 @@ const Game = (props) => {
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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updatedPlayer1Deck.push(drawCard2)
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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gameOver: checkGameOver(player1Deck),
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@ -509,7 +509,7 @@ const Game = (props) => {
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})
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})
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}
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}
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else {
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else {
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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gameOver: checkGameOver(player1Deck),
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@ -540,7 +540,7 @@ const Game = (props) => {
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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updatedPlayer2Deck.push(drawCard2)
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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gameOver: checkGameOver(player2Deck),
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@ -553,7 +553,7 @@ const Game = (props) => {
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})
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})
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}
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}
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else {
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else {
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playSkipCardSound()
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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//send new state to server
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socket.emit('updateGameState', {
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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gameOver: checkGameOver(player2Deck),
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