1
0
mirror of https://github.com/mizanxali/uno-online synced 2025-12-08 03:03:27 +00:00

Working two-player game ready!

This commit is contained in:
Mizanali Panjwani
2021-02-22 21:04:17 +05:30
parent 6d064cec4b
commit 183229e791
7 changed files with 181 additions and 261 deletions

View File

@@ -2,6 +2,7 @@ const express = require('express')
const socketio = require('socket.io')
const http = require('http')
const cors = require('cors')
const { addUser, removeUser, getUser, getUsersInRoom } = require('./users')
const PORT = process.env.PORT || 5000
@@ -12,18 +13,41 @@ const io = socketio(server)
app.use(cors())
io.on('connection', socket => {
console.log('connection made')
socket.on('join', (payload, callback) => {
let numberOfUsersInRoom = getUsersInRoom(payload.room).length
const { error, newUser} = addUser({
id: socket.id,
name: numberOfUsersInRoom===0 ? 'Player 1' : 'Player 2',
room: payload.room
})
if(error)
return callback(error)
socket.join(newUser.room)
io.to(newUser.room).emit('roomData', {room: newUser.room, users: getUsersInRoom(newUser.room)})
socket.emit('currentUserData', {name: newUser.name})
callback()
})
socket.on('initGameState', gameState => {
io.emit('initGameState', gameState)
const user = getUser(socket.id)
if(user)
io.to(user.room).emit('initGameState', gameState)
})
socket.on('updateGameState', gameState => {
io.emit('updateGameState', gameState)
const user = getUser(socket.id)
if(user)
io.to(user.room).emit('updateGameState', gameState)
})
socket.on('disconnect', () => {
console.log('connection lost')
const user = removeUser(socket.id)
if(user)
io.to(user.room).emit('roomData', {room: user.room, users: getUsersInRoom(user.room)})
})
})