Working two-player game ready!

This commit is contained in:
Mizanali Panjwani 2021-02-22 21:04:17 +05:30
parent 6d064cec4b
commit 183229e791
7 changed files with 181 additions and 261 deletions

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@ -6408,6 +6408,11 @@
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@ -10314,6 +10319,22 @@
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@ -12134,12 +12155,14 @@
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"filter-obj": "^1.1.0",
"split-on-first": "^1.0.0",
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"querystring": {
@ -13853,6 +13876,11 @@
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@ -14028,9 +14056,9 @@
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@ -6,6 +6,7 @@
"@testing-library/jest-dom": "^5.11.9",
"@testing-library/react": "^11.2.5",
"@testing-library/user-event": "^12.7.0",
"query-string": "^6.14.0",
"react": "^17.0.1",
"react-dom": "^17.0.1",
"react-router-dom": "^5.2.0",

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@ -2,6 +2,7 @@ import React, { useEffect, useState } from 'react'
import PACK_OF_CARDS from '../utils/packOfCards'
import shuffleArray from '../utils/shuffleArray'
import io from 'socket.io-client'
import queryString from 'query-string'
//NUMBER CODES FOR ACTION CARDS
//SKIP - 404
@ -12,8 +13,14 @@ import io from 'socket.io-client'
let socket
const ENDPOINT = 'http://localhost:5000'
const Game = () => {
const Game = (props) => {
const data = queryString.parse(props.location.search)
//initialize socket state
const [room, setRoom] = useState(data.roomCode)
const [roomFull, setRoomFull] = useState(false)
const [users, setUsers] = useState([])
const [currentUser, setCurrentUser] = useState('')
useEffect(() => {
const connectionOptions = {
@ -24,6 +31,18 @@ const Game = () => {
}
socket = io.connect(ENDPOINT, connectionOptions)
console.log(socket);
socket.emit('join', {room: room}, (error) => {
if(error)
setRoomFull(true)
})
//cleanup on component unmount
return function cleanup() {
socket.emit('disconnect')
//shut down connnection instance
socket.off()
}
}, [])
//initialize game state
@ -69,16 +88,7 @@ const Game = () => {
//store all remaining cards into drawCardPile
const drawCardPile = shuffledCards
//set initial state
// setGameOver(false)
// setTurn('Player 1')
// setPlayer1Deck([...player1Deck])
// setPlayer2Deck([...player2Deck])
// setCurrentColor(playedCardsPile[0].charAt(1))
// setCurrentNumber(playedCardsPile[0].charAt(0))
// setPlayedCardsPile([...playedCardsPile])
// setDrawCardPile([...drawCardPile])
//send this state to server
//send initial state to server
socket.emit('initGameState', {
gameOver: false,
turn: 'Player 1',
@ -115,6 +125,13 @@ const Game = () => {
drawCardPile && setDrawCardPile(drawCardPile)
})
socket.on("roomData", ({ users }) => {
setUsers(users)
})
socket.on('currentUserData', ({ name }) => {
setCurrentUser(name)
})
}, [])
//some util functions
@ -143,15 +160,7 @@ const Game = () => {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player1Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player1Deck))
// setWinner(checkWinner(player1Deck, 'Player 1'))
// setTurn('Player 2')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(numberOfPlayedCard)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -166,15 +175,7 @@ const Game = () => {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player2Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setTurn('Player 1')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(numberOfPlayedCard)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -194,15 +195,7 @@ const Game = () => {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player1Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player1Deck))
// setWinner(checkWinner(player1Deck, 'Player 1'))
// setTurn('Player 2')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(numberOfPlayedCard)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -217,15 +210,7 @@ const Game = () => {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player2Deck.indexOf(played_card)
//set new state
setGameOver(checkGameOver(player2Deck))
setWinner(checkWinner(player2Deck, 'Player 2'))
setTurn('Player 1')
setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
setCurrentColor(colorOfPlayedCard)
setCurrentNumber(numberOfPlayedCard)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -237,7 +222,6 @@ const Game = () => {
})
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
@ -256,14 +240,7 @@ const Game = () => {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber
const removeIndex = player1Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player1Deck))
// setWinner(checkWinner(player1Deck, 'Player 1'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(404)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -277,14 +254,7 @@ const Game = () => {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber
const removeIndex = player2Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(404)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -303,14 +273,7 @@ const Game = () => {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player1Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player1Deck))
// setWinner(checkWinner(player1Deck, 'Player 1'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(404)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -324,14 +287,7 @@ const Game = () => {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player2Deck.indexOf(played_card)
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(404)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -366,16 +322,7 @@ const Game = () => {
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//set new state
setGameOver(checkGameOver(player1Deck))
setWinner(checkWinner(player1Deck, 'Player 1'))
setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)])
setCurrentColor(colorOfPlayedCard)
setCurrentNumber(252)
setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -397,16 +344,6 @@ const Game = () => {
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(252)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -433,16 +370,7 @@ const Game = () => {
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//set new state
// setGameOver(checkGameOver(player1Deck))
// setWinner(checkWinner(player1Deck, 'Player 1'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
// setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(252)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -464,16 +392,7 @@ const Game = () => {
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)])
// setCurrentColor(colorOfPlayedCard)
// setCurrentNumber(252)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -501,15 +420,7 @@ const Game = () => {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
const removeIndex = player1Deck.indexOf(played_card)
//then update turn, currentColor and currentNumber
//set new state
setGameOver(checkGameOver(player1Deck))
setWinner(checkWinner(player1Deck, 'Player 1'))
setTurn('Player 2')
setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
setCurrentColor(newColor)
setCurrentNumber(300)
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -526,15 +437,6 @@ const Game = () => {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
const removeIndex = player2Deck.indexOf(played_card)
//then update turn, currentColor and currentNumber
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setTurn('Player 1')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setCurrentColor(newColor)
// setCurrentNumber(300)
//send this state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -564,16 +466,7 @@ const Game = () => {
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//then update currentColor and currentNumber - turn will remain same
//set new state
// setGameOver(checkGameOver(player1Deck))
// setWinner(checkWinner(player1Deck, 'Player 1'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)])
// setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player2Deck.slice(player2Deck.length)])
// setCurrentColor(newColor)
// setCurrentNumber(600)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
@ -599,16 +492,7 @@ const Game = () => {
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//then update currentColor and currentNumber - turn will remain same
//set new state
// setGameOver(checkGameOver(player2Deck))
// setWinner(checkWinner(player2Deck, 'Player 2'))
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)])
// setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)])
// setCurrentColor(newColor)
// setCurrentNumber(600)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
@ -640,12 +524,7 @@ const Game = () => {
let numberOfDrawnCard = drawCard.charAt(0)
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
alert(`You drew ${drawCard}. It was played for you.`)
//set new state
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setCurrentColor(colorOfDrawnCard)
// setCurrentNumber(404)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: colorOfDrawnCard,
@ -661,13 +540,7 @@ const Game = () => {
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//set new state
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)])
// setCurrentColor(colorOfDrawnCard)
// setCurrentNumber(252)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
@ -680,15 +553,8 @@ const Game = () => {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//set new state
// setTurn('Player 2')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setCurrentColor(newColor)
// setCurrentNumber(300)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: newColor,
currentNumber: 300,
@ -699,7 +565,7 @@ const Game = () => {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last four elements from it
@ -707,16 +573,10 @@ const Game = () => {
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//set new state
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)])
// setCurrentColor(newColor)
// setCurrentNumber(600)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player2Deck.slice(player2Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
@ -725,13 +585,7 @@ const Game = () => {
//if not action card - check if drawn card is playable
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
alert(`You drew ${drawCard}. It was played for you.`)
//set new state
// setTurn('Player 2')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setCurrentColor(colorOfDrawnCard)
// setCurrentNumber(numberOfDrawnCard)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
@ -743,11 +597,7 @@ const Game = () => {
//else add the drawn card to player1's deck
else {
alert(`You drew ${drawCard}.`)
//set new state
// setTurn('Player 2')
// setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard, ...player1Deck.slice(player1Deck.length)])
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 2',
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard, ...player1Deck.slice(player1Deck.length)],
@ -766,12 +616,7 @@ const Game = () => {
let numberOfDrawnCard = drawCard.charAt(0)
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
alert(`You drew ${drawCard}. It was played for you.`)
//set new state
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setCurrentColor(colorOfDrawnCard)
// setCurrentNumber(404)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: colorOfDrawnCard,
@ -781,22 +626,16 @@ const Game = () => {
}
else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
alert(`You drew ${drawCard}. It was played for you.`)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//set new state
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)])
// setCurrentColor(colorOfDrawnCard)
// setCurrentNumber(252)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
currentColor: colorOfDrawnCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
@ -806,15 +645,8 @@ const Game = () => {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//set new state
// setTurn('Player 1')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setCurrentColor(newColor)
// setCurrentNumber(300)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 1',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: newColor,
currentNumber: 300,
@ -833,13 +665,7 @@ const Game = () => {
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//set new state
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)])
// setCurrentColor(newColor)
// setCurrentNumber(600)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)],
@ -851,13 +677,7 @@ const Game = () => {
//if not action card - check if drawn card is playable
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
alert(`You drew ${drawCard}. It was played for you.`)
//set new state
// setTurn('Player 1')
// setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
// setCurrentColor(colorOfDrawnCard)
// setCurrentNumber(numberOfDrawnCard)
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 1',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
@ -869,11 +689,7 @@ const Game = () => {
//else add the drawn card to player2's deck
else {
alert(`You drew ${drawCard}.`)
//set new state
// setTurn('Player 1')
// setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard, ...player2Deck.slice(player2Deck.length)])
// setDrawCardPile([...copiedDrawCardPileArray])
//send this state to server
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 1',
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard, ...player2Deck.slice(player2Deck.length)],
@ -884,9 +700,14 @@ const Game = () => {
}
return (
gameOver ? <div>{winner !== '' && <><h1>GAME OVER</h1><h2>{winner} wins!</h2></>}<a href='/'>Home</a></div> :
(!roomFull) ? <>
{users.length===2 ? <>
{gameOver ? <div>{winner !== '' && <><h1>GAME OVER</h1><h2>{winner} wins!</h2></>}<a href='/'>Home</a></div> :
<div className='Game'>
<h1>Turn: {turn}</h1>
{currentUser === 'Player 1' &&
<div className='player1Deck' style={turn === 'Player 1' ? null : {pointerEvents: 'none'}}>
{player1Deck.map((item) => (
<span
@ -895,14 +716,16 @@ const Game = () => {
{item}
</span>
))}
</div>
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
</div> }
<hr />
<div>
<h1>Current Card: {playedCardsPile[playedCardsPile.length-1]}</h1>
<h2>Current Color: {currentColor}</h2>
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
</div>
<hr />
{currentUser === 'Player 2' &&
<div className='player2Deck' style={turn === 'Player 1' ? {pointerEvents: 'none'} : null}>
{player2Deck.map((item) => (
<span
@ -911,9 +734,21 @@ const Game = () => {
{item}
</span>
))}
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
</div> }
<hr />
<div>
<h1>Users in room:</h1>
{users.map(user => {
return <h6>{user.name}</h6>
})}
</div>
<a href='/'>Home</a>
</div>
</div>}
</> : <h1>Waiting for other player</h1> }
</> : <h1>Room full</h1>
)
}

View File

@ -1,11 +1,14 @@
import React from 'react'
import React, { useState } from 'react'
import { Link } from 'react-router-dom'
const Homepage = () => {
const [roomCode, setRoomCode] = useState('')
return (
<div className='Homepage'>
<h1>UNO</h1>
<Link to='/play'><button>START GAME</button></Link>
<div><input type='text' placeholder='Room' onChange={(event) => setRoomCode(event.target.value)} /></div>
<Link to={`/play?roomCode=${roomCode}`}><button>START GAME</button></Link>
</div>
)
}

View File

@ -4,7 +4,8 @@
"description": "Online multiplayer card game",
"main": "server.js",
"scripts": {
"start": "node server"
"start": "node server",
"client": "npm start --prefix client"
},
"repository": {
"type": "git",

View File

@ -2,6 +2,7 @@ const express = require('express')
const socketio = require('socket.io')
const http = require('http')
const cors = require('cors')
const { addUser, removeUser, getUser, getUsersInRoom } = require('./users')
const PORT = process.env.PORT || 5000
@ -12,18 +13,41 @@ const io = socketio(server)
app.use(cors())
io.on('connection', socket => {
console.log('connection made')
socket.on('join', (payload, callback) => {
let numberOfUsersInRoom = getUsersInRoom(payload.room).length
const { error, newUser} = addUser({
id: socket.id,
name: numberOfUsersInRoom===0 ? 'Player 1' : 'Player 2',
room: payload.room
})
if(error)
return callback(error)
socket.join(newUser.room)
io.to(newUser.room).emit('roomData', {room: newUser.room, users: getUsersInRoom(newUser.room)})
socket.emit('currentUserData', {name: newUser.name})
callback()
})
socket.on('initGameState', gameState => {
io.emit('initGameState', gameState)
const user = getUser(socket.id)
if(user)
io.to(user.room).emit('initGameState', gameState)
})
socket.on('updateGameState', gameState => {
io.emit('updateGameState', gameState)
const user = getUser(socket.id)
if(user)
io.to(user.room).emit('updateGameState', gameState)
})
socket.on('disconnect', () => {
console.log('connection lost')
const user = removeUser(socket.id)
if(user)
io.to(user.room).emit('roomData', {room: user.room, users: getUsersInRoom(user.room)})
})
})

28
users.js Normal file
View File

@ -0,0 +1,28 @@
const users = []
const addUser = ({id, name, room}) => {
const numberOfUsersInRoom = users.filter(user => user.room === room).length
if(numberOfUsersInRoom === 2)
return { error: 'Room full' }
const newUser = { id, name, room }
users.push(newUser)
return { newUser }
}
const removeUser = id => {
const removeIndex = users.findIndex(user => user.id === id)
if(removeIndex!==-1)
return users.splice(removeIndex, 1)[0]
}
const getUser = id => {
return users.find(user => user.id === id)
}
const getUsersInRoom = room => {
return users.filter(user => user.room === room)
}
module.exports = { addUser, removeUser, getUser, getUsersInRoom }