Added logic for playing wild and draw four wild cards

This commit is contained in:
Mizanali Panjwani 2021-02-14 19:53:23 +05:30
parent 8e0294a1e2
commit d784ba7d31

View File

@ -13,6 +13,8 @@ const CARDS = [
//REVERSE - # //REVERSE - #
//SKIP - 404 //SKIP - 404
//DRAW 2 - 252 //DRAW 2 - 252
//WILD - 300
//DRAW 4 WILD - 600
const initialState = { const initialState = {
gameOver: true, gameOver: true,
@ -263,7 +265,7 @@ const reducer = (state = initialState, action) => {
if(cardPlayedBy === 'Player 1') { if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably) //remove the played card from player1's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably) //remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//then update turn, currentColor and currentNumber //then update currentColor and currentNumber - turn will remain same
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed) const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array //make a copy of drawCardPile array
@ -287,7 +289,7 @@ const reducer = (state = initialState, action) => {
else { else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably) //remove the played card from player2's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably) //remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//then update turn, currentColor and currentNumber //then update currentColor and currentNumber - turn will remain same
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed) const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array //make a copy of drawCardPile array
@ -317,7 +319,7 @@ const reducer = (state = initialState, action) => {
if(cardPlayedBy === 'Player 1') { if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably) //remove the played card from player1's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably) //remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//then update turn, currentColor and currentNumber //then update currentColor and currentNumber - turn will remain same
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed) const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array //make a copy of drawCardPile array
@ -341,7 +343,7 @@ const reducer = (state = initialState, action) => {
else { else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably) //remove the played card from player2's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably) //remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//then update turn, currentColor and currentNumber //then update currentColor and currentNumber - turn will remain same
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed) const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//make a copy of drawCardPile array //make a copy of drawCardPile array
@ -369,6 +371,104 @@ const reducer = (state = initialState, action) => {
} }
} }
//if card played was a wild card
case 'W': {
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//ask for new color
const newColor = prompt('Enter new color: R / G / B / Y')
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//then update turn, currentColor and currentNumber
//return new state
return {
...state,
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: newColor,
currentNumber: 300,
}
}
else {
//ask for new color
const newColor = prompt('Enter new color: R / G / B / Y')
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//then update turn, currentColor and currentNumber
//return new state
return {
...state,
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: newColor,
currentNumber: 300,
}
}
}
//if card played was a draw four wild card
case 'D4W': {
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//ask for new color
const newColor = prompt('Enter new color: R / G / B / Y')
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//then update currentColor and currentNumber - turn will remain same
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
player2Deck: [...state.player2Deck.slice(0, state.player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...state.player2Deck.slice(state.player2Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
}
}
else {
//ask for new color
const newColor = prompt('Enter new color: R / G / B / Y')
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//then update currentColor and currentNumber - turn will remain same
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
player1Deck: [...state.player1Deck.slice(0, state.player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...state.player1Deck.slice(state.player1Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
}
}
}
} }
} }