Added logic for playing number cards

This commit is contained in:
Mizanali Panjwani 2021-02-12 04:29:23 +05:30
parent a83c6635c7
commit ca96daa820
4 changed files with 115 additions and 22 deletions

6
src/components/Game.css Normal file
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@ -0,0 +1,6 @@
.card {
border: 1px solid black;
padding: 20px;
margin: 20px;
display: inline-block;
}

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@ -1,24 +1,36 @@
import React from 'react'
import { connect } from 'react-redux'
import { CARD_PLAYED } from '../store/actions'
import './Game.css'
const Game = (props) => {
const player1active = props.turn === 'Player 1'
return (
<div>
<h1>Game</h1>
<div className='player1Deck'>
{props.player1Deck.map((item) => {
return <h6>{item}</h6>
})}
<h1>Turn: {props.turn}</h1>
<div className='player1Deck' style={player1active ? null : {pointerEvents: 'none'}}>
{props.player1Deck.map((item) => (
<span
onClick={() => props.onCardPlayed(item)}
className='card'>
{item}
</span>
))}
</div>
<hr />
<div>
<h1>Current Card: {props.playedCardsPile[0]}</h1>
<h1>Current Card: {props.playedCardsPile[props.playedCardsPile.length-1]}</h1>
</div>
<hr />
<div className='player2Deck'>
{props.player2Deck.map((item) => {
return <h6>{item}</h6>
})}
<div className='player2Deck' style={player1active ? {pointerEvents: 'none'} : null}>
{props.player2Deck.map((item) => (
<span
onClick={() => props.onCardPlayed(item)}
className='card'>
{item}
</span>
))}
</div>
</div>
)
@ -37,4 +49,10 @@ const mapStateToProps = (state) => {
}
}
export default connect(mapStateToProps)(Game)
const mapDispatchToProps = (dispatch) => {
return {
onCardPlayed: (card) => dispatch({type: CARD_PLAYED, payload: {cardPlayed: card}})
}
}
export default connect(mapStateToProps, mapDispatchToProps)(Game)

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@ -1 +1,2 @@
export const START_GAME = 'START_GAME'
export const CARD_PLAYED = 'CARD_PLAYED'

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@ -1,11 +1,11 @@
import { START_GAME } from "./actions";
import { CARD_PLAYED, START_GAME } from "./actions";
//pack of 108 cards
const CARDS = [
'0R', '1R', '1R', '2R', '2R', '3R', '3R', '4R', '4R', '5R', '5R', '6R', '6R', '7R', '7R', '8R', '8R', '9R', '9R', 'skipR', 'skipR', 'revR', 'revR', 'D2R', 'D2R',
'0G', '1G', '1G', '2G', '2G', '3G', '3G', '4G', '4G', '5G', '5G', '6G', '6G', '7G', '7G', '8G', '8G', '9G', '9G', 'skipG', 'skipG', 'revG', 'revG', 'D2G', 'D2G',
'0B', '1B', '1B', '2B', '2B', '3B', '3B', '4B', '4B', '5B', '5B', '6B', '6B', '7B', '7B', '8B', '8B', '9B', '9B', 'skipB', 'skipB', 'revB', 'revB', 'D2B', 'D2B',
'0Y', '1Y', '1Y', '2Y', '2Y', '3Y', '3Y', '4Y', '4Y', '5Y', '5Y', '6Y', '6Y', '7Y', '7Y', '8Y', '8Y', '9Y', '9Y', 'skipY', 'skipY', 'revY', 'revY', 'D2Y', 'D2Y',
'0R', '1R', '1R', '2R', '2R', '3R', '3R', '4R', '4R', '5R', '5R', '6R', '6R', '7R', '7R', '8R', '8R', '9R', '9R', 'skipR', 'skipR', '#R', '#R', 'D2R', 'D2R',
'0G', '1G', '1G', '2G', '2G', '3G', '3G', '4G', '4G', '5G', '5G', '6G', '6G', '7G', '7G', '8G', '8G', '9G', '9G', 'skipG', 'skipG', '#G', '#G', 'D2G', 'D2G',
'0B', '1B', '1B', '2B', '2B', '3B', '3B', '4B', '4B', '5B', '5B', '6B', '6B', '7B', '7B', '8B', '8B', '9B', '9B', 'skipB', 'skipB', '#B', '#B', 'D2B', 'D2B',
'0Y', '1Y', '1Y', '2Y', '2Y', '3Y', '3Y', '4Y', '4Y', '5Y', '5Y', '6Y', '6Y', '7Y', '7Y', '8Y', '8Y', '9Y', '9Y', 'skipY', 'skipY', '#Y', '#Y', 'D2Y', 'D2Y',
'W', 'W', 'W', 'W', 'D4W', 'D4W', 'D4W', 'D4W'
]
@ -47,10 +47,10 @@ const reducer = (state = initialState, action) => {
let startingCardIndex = Math.floor(Math.random() * 94)
while(true) {
startingCardIndex = Math.floor(Math.random() * 94)
if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='revR' || shuffledCards[startingCardIndex]==='D2R' ||
shuffledCards[startingCardIndex]==='skipG' || shuffledCards[startingCardIndex]==='revG' || shuffledCards[startingCardIndex]==='D2G' ||
shuffledCards[startingCardIndex]==='skipB' || shuffledCards[startingCardIndex]==='revB' || shuffledCards[startingCardIndex]==='D2B' ||
shuffledCards[startingCardIndex]==='skipY' || shuffledCards[startingCardIndex]==='revY' || shuffledCards[startingCardIndex]==='D2Y' ||
if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='#R' || shuffledCards[startingCardIndex]==='D2R' ||
shuffledCards[startingCardIndex]==='skipG' || shuffledCards[startingCardIndex]==='#G' || shuffledCards[startingCardIndex]==='D2G' ||
shuffledCards[startingCardIndex]==='skipB' || shuffledCards[startingCardIndex]==='#B' || shuffledCards[startingCardIndex]==='D2B' ||
shuffledCards[startingCardIndex]==='skipY' || shuffledCards[startingCardIndex]==='#Y' || shuffledCards[startingCardIndex]==='D2Y' ||
shuffledCards[startingCardIndex]==='W' || shuffledCards[startingCardIndex]==='D4W') {
continue;
}
@ -75,8 +75,76 @@ const reducer = (state = initialState, action) => {
drawCardPile: [...drawCardPile],
}
}
case CARD_PLAYED: {
const cardPlayedBy = state.turn
switch(action.payload.cardPlayed) {
case '0R': case '1R': case '2R': case '3R': case '4R': case '5R': case '6R': case '7R': case '8R': case '9R': case '#R': case '0G': case '1G': case '2G': case '3G': case '4G': case '5G': case '6G': case '7G': case '8G': case '9G': case '#G': case '0B': case '1B': case '2B': case '3B': case '4B': case '5B': case '6B': case '7B': case '8B': case '9B': case '#B': case '0Y': case '1Y': case '2Y': case '3Y': case '4Y': case '5Y': case '6Y': case '7Y': case '8Y': case '9Y': case '#Y': {
const numberOfPlayedCard = action.payload.cardPlayed.charAt(0)
const colorOfPlayedCard = action.payload.cardPlayed.charAt(1)
if(state.currentColor === colorOfPlayedCard) {
console.log('colors matched!');
if(cardPlayedBy === 'Player 1') {
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
return {
...state,
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
else {
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
return {
...state,
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
}
else if(state.currentNumber === numberOfPlayedCard) {
console.log('numbers matched!');
if(cardPlayedBy === 'Player 1') {
const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
return {
...state,
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
else {
const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
return {
...state,
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
}
}
}
else {
alert('Invalid Move!')
}
break;
}
}
}
default:
return state
}
return state
}
export default reducer