forked from Github/uno-online
Improvements
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8b12e81206
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6d4f183acc
@ -1,3 +1,10 @@
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.App {
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.App {
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text-align: center;
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text-align: center;
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}
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.card {
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border: 1px solid black;
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padding: 20px;
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margin: 20px;
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display: inline-block;
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}
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}
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@ -1,6 +0,0 @@
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.card {
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border: 1px solid black;
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padding: 20px;
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margin: 20px;
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display: inline-block;
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}
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@ -2,8 +2,6 @@ import React, { useEffect, useState } from 'react'
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import PACK_OF_CARDS from '../utils/packOfCards'
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import PACK_OF_CARDS from '../utils/packOfCards'
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import shuffleArray from '../utils/shuffleArray'
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import shuffleArray from '../utils/shuffleArray'
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import './Game.css'
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//NUMBER CODES FOR ACTION CARDS
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//NUMBER CODES FOR ACTION CARDS
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//SKIP - 404
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//SKIP - 404
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//DRAW 2 - 252
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//DRAW 2 - 252
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@ -23,14 +21,6 @@ const Game = () => {
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const [playedCardsPile, setPlayedCardsPile] = useState([])
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const [playedCardsPile, setPlayedCardsPile] = useState([])
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const [drawCardPile, setDrawCardPile] = useState([])
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const [drawCardPile, setDrawCardPile] = useState([])
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const checkGameOver = (arr) => {
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return arr.length === 1
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}
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const checkWinner = (arr, player) => {
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return arr.length === 1 ? player : ''
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}
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//runs once on component mount
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//runs once on component mount
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useEffect(() => {
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useEffect(() => {
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//shuffle PACK_OF_CARDS array
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//shuffle PACK_OF_CARDS array
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@ -73,6 +63,15 @@ const Game = () => {
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setPlayedCardsPile([...playedCardsPile])
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setPlayedCardsPile([...playedCardsPile])
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setDrawCardPile([...drawCardPile])
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setDrawCardPile([...drawCardPile])
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}, [])
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}, [])
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//some util functions
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const checkGameOver = (arr) => {
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return arr.length === 1
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}
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const checkWinner = (arr, player) => {
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return arr.length === 1 ? player : ''
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}
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const onCardPlayedHandler = (played_card) => {
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const onCardPlayedHandler = (played_card) => {
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//extract player who played the card
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//extract player who played the card
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@ -421,18 +420,18 @@ const Game = () => {
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const copiedDrawCardPileArray = [...drawCardPile]
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const copiedDrawCardPileArray = [...drawCardPile]
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//pull out last element from it
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//pull out last element from it
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const drawCard = copiedDrawCardPileArray.pop()
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const drawCard = copiedDrawCardPileArray.pop()
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console.log(drawCard);
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//extract number and color of drawn card
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//extract number and color of drawn card
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const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
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const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
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let numberOfDrawnCard = drawCard.charAt(0)
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let numberOfDrawnCard = drawCard.charAt(0)
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if(drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY') {
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if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
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alert(`You drew ${drawCard}. It was played for you.`)
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//set new state
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//set new state
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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setCurrentColor(colorOfDrawnCard)
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setCurrentColor(colorOfDrawnCard)
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setCurrentNumber(404)
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setCurrentNumber(404)
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}
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}
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if(drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y') {
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else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
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alert(`You drew ${drawCard}. It was played for you.`)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//make a copy of drawCardPile array
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...drawCardPile]
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const copiedDrawCardPileArray = [...drawCardPile]
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@ -446,7 +445,8 @@ const Game = () => {
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setCurrentNumber(252)
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setCurrentNumber(252)
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setDrawCardPile([...copiedDrawCardPileArray])
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setDrawCardPile([...copiedDrawCardPileArray])
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}
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}
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if(drawCard === 'W') {
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else if(drawCard === 'W') {
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alert(`You drew ${drawCard}. It was played for you.`)
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//ask for new color
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//ask for new color
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//set new state
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//set new state
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@ -455,7 +455,8 @@ const Game = () => {
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setCurrentColor(newColor)
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setCurrentColor(newColor)
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setCurrentNumber(300)
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setCurrentNumber(300)
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}
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}
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if(drawCard === 'D4W') {
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else if(drawCard === 'D4W') {
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alert(`You drew ${drawCard}. It was played for you.`)
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//ask for new color
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//ask for new color
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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@ -474,7 +475,8 @@ const Game = () => {
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setDrawCardPile([...copiedDrawCardPileArray])
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setDrawCardPile([...copiedDrawCardPileArray])
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}
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}
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//if not action card - check if drawn card is playable
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//if not action card - check if drawn card is playable
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if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
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else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
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alert(`You drew ${drawCard}. It was played for you.`)
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//set new state
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//set new state
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setTurn('Player 2')
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setTurn('Player 2')
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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@ -484,6 +486,7 @@ const Game = () => {
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}
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}
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//else add the drawn card to player1's deck
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//else add the drawn card to player1's deck
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else {
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else {
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alert(`You drew ${drawCard}.`)
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//set new state
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//set new state
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setTurn('Player 2')
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setTurn('Player 2')
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setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard, ...player1Deck.slice(player1Deck.length)])
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setPlayer1Deck([...player1Deck.slice(0, player1Deck.length), drawCard, ...player1Deck.slice(player1Deck.length)])
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@ -496,18 +499,18 @@ const Game = () => {
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const copiedDrawCardPileArray = [...drawCardPile]
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const copiedDrawCardPileArray = [...drawCardPile]
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//pull out last element from it
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//pull out last element from it
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const drawCard = copiedDrawCardPileArray.pop()
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const drawCard = copiedDrawCardPileArray.pop()
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console.log(drawCard);
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//extract number and color of drawn card
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//extract number and color of drawn card
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const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
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const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
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let numberOfDrawnCard = drawCard.charAt(0)
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let numberOfDrawnCard = drawCard.charAt(0)
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if(drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY') {
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if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
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alert(`You drew ${drawCard}. It was played for you.`)
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//set new state
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//set new state
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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setCurrentColor(colorOfDrawnCard)
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setCurrentColor(colorOfDrawnCard)
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setCurrentNumber(404)
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setCurrentNumber(404)
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}
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}
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if(drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y') {
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else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
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alert(`You drew ${drawCard}. It was played for you.`)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//make a copy of drawCardPile array
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...drawCardPile]
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const copiedDrawCardPileArray = [...drawCardPile]
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@ -521,7 +524,8 @@ const Game = () => {
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setCurrentNumber(252)
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setCurrentNumber(252)
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setDrawCardPile([...copiedDrawCardPileArray])
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setDrawCardPile([...copiedDrawCardPileArray])
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}
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}
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if(drawCard === 'W') {
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else if(drawCard === 'W') {
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alert(`You drew ${drawCard}. It was played for you.`)
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//ask for new color
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//ask for new color
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//set new state
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//set new state
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@ -530,7 +534,8 @@ const Game = () => {
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setCurrentColor(newColor)
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setCurrentColor(newColor)
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setCurrentNumber(300)
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setCurrentNumber(300)
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}
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}
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if(drawCard === 'D4W') {
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else if(drawCard === 'D4W') {
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alert(`You drew ${drawCard}. It was played for you.`)
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//ask for new color
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//ask for new color
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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@ -548,9 +553,9 @@ const Game = () => {
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setCurrentNumber(600)
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setCurrentNumber(600)
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setDrawCardPile([...copiedDrawCardPileArray])
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setDrawCardPile([...copiedDrawCardPileArray])
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}
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}
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//if not action card - check if drawn card is playable
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//if not action card - check if drawn card is playable
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if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
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else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
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alert(`You drew ${drawCard}. It was played for you.`)
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//set new state
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//set new state
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setTurn('Player 1')
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setTurn('Player 1')
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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setPlayedCardsPile([...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)])
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@ -560,6 +565,7 @@ const Game = () => {
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}
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}
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//else add the drawn card to player2's deck
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//else add the drawn card to player2's deck
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else {
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else {
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alert(`You drew ${drawCard}.`)
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//set new state
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//set new state
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setTurn('Player 1')
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setTurn('Player 1')
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setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard, ...player2Deck.slice(player2Deck.length)])
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setPlayer2Deck([...player2Deck.slice(0, player2Deck.length), drawCard, ...player2Deck.slice(player2Deck.length)])
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