forked from Github/uno-online
Communicated game logic over socketio server
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@ -14,6 +14,14 @@ app.use(cors())
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io.on('connection', socket => {
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console.log('connection made')
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socket.on('initGameState', gameState => {
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io.emit('initGameState', gameState)
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})
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socket.on('updateGameState', gameState => {
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io.emit('updateGameState', gameState)
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})
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socket.on('disconnect', () => {
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console.log('connection lost')
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})
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