Fixed bug wherein drawn card was a special card

This commit is contained in:
Mizanali Panjwani 2021-02-14 20:49:21 +05:30
parent 6ca3a90a15
commit 690fc5e1d3
2 changed files with 117 additions and 13 deletions

View File

@ -6,7 +6,7 @@ import { connect } from 'react-redux'
const Homepage = (props) => {
return (
<div className='Homepage'>
<h1>Homepage</h1>
<h1>UNO</h1>
<Link to='/play'><button onClick={props.onStartGame}>START GAME</button></Link>
</div>
)

View File

@ -529,19 +529,70 @@ const reducer = (state = initialState, action) => {
const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
let numberOfDrawnCard = drawCard.charAt(0)
if(drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY') {
numberOfDrawnCard = 404
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: 404
}
}
if(drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y') {
numberOfDrawnCard = 252
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, state.player2Deck.length), drawCard1, drawCard2, ...state.player2Deck.slice(state.player2Deck.length)],
currentColor: colorOfDrawnCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
}
}
if(drawCard === 'W') {
numberOfDrawnCard = 300
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//return new state
return {
...state,
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
currentColor: newColor,
currentNumber: 300,
}
}
if(drawCard === 'D4W') {
numberOfDrawnCard = 600
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, state.player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...state.player1Deck.slice(state.player1Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
}
}
//check if drawn card is playable
//if not special card - check if drawn card is playable
if(numberOfDrawnCard === state.currentNumber || colorOfDrawnCard === state.currentColor) {
//return new state
return {
@ -549,7 +600,8 @@ const reducer = (state = initialState, action) => {
turn: 'Player 2',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: numberOfDrawnCard
currentNumber: numberOfDrawnCard,
drawCardPile: [...copiedDrawCardPileArray]
}
}
@ -575,19 +627,70 @@ const reducer = (state = initialState, action) => {
const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
let numberOfDrawnCard = drawCard.charAt(0)
if(drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY') {
numberOfDrawnCard = 404
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: 404
}
}
if(drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y') {
numberOfDrawnCard = 252
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player2Deck: [...state.player2Deck.slice(0, state.player2Deck.length), drawCard1, drawCard2, ...state.player2Deck.slice(state.player2Deck.length)],
currentColor: colorOfDrawnCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
}
}
if(drawCard === 'W') {
numberOfDrawnCard = 300
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//return new state
return {
...state,
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
currentColor: newColor,
currentNumber: 300,
}
}
if(drawCard === 'D4W') {
numberOfDrawnCard = 600
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...state.drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//return new state
return {
...state,
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
player1Deck: [...state.player1Deck.slice(0, state.player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...state.player1Deck.slice(state.player1Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
}
}
//check if drawn card is playable
//if not special card - check if drawn card is playable
if(numberOfDrawnCard === state.currentNumber || colorOfDrawnCard === state.currentColor) {
//return new state
return {
@ -595,7 +698,8 @@ const reducer = (state = initialState, action) => {
turn: 'Player 1',
playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), drawCard, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: numberOfDrawnCard
currentNumber: numberOfDrawnCard,
drawCardPile: [...copiedDrawCardPileArray]
}
}