Working two-player game ready!

This commit is contained in:
Mizanali Panjwani 2021-02-22 21:04:17 +05:30
parent 6d064cec4b
commit 183229e791
7 changed files with 181 additions and 261 deletions

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@ -6408,6 +6408,11 @@
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@ -6,6 +6,7 @@
"@testing-library/jest-dom": "^5.11.9", "@testing-library/jest-dom": "^5.11.9",
"@testing-library/react": "^11.2.5", "@testing-library/react": "^11.2.5",
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@ -1,11 +1,14 @@
import React from 'react' import React, { useState } from 'react'
import { Link } from 'react-router-dom' import { Link } from 'react-router-dom'
const Homepage = () => { const Homepage = () => {
const [roomCode, setRoomCode] = useState('')
return ( return (
<div className='Homepage'> <div className='Homepage'>
<h1>UNO</h1> <h1>UNO</h1>
<Link to='/play'><button>START GAME</button></Link> <div><input type='text' placeholder='Room' onChange={(event) => setRoomCode(event.target.value)} /></div>
<Link to={`/play?roomCode=${roomCode}`}><button>START GAME</button></Link>
</div> </div>
) )
} }

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@ -4,7 +4,8 @@
"description": "Online multiplayer card game", "description": "Online multiplayer card game",
"main": "server.js", "main": "server.js",
"scripts": { "scripts": {
"start": "node server" "start": "node server",
"client": "npm start --prefix client"
}, },
"repository": { "repository": {
"type": "git", "type": "git",

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@ -2,6 +2,7 @@ const express = require('express')
const socketio = require('socket.io') const socketio = require('socket.io')
const http = require('http') const http = require('http')
const cors = require('cors') const cors = require('cors')
const { addUser, removeUser, getUser, getUsersInRoom } = require('./users')
const PORT = process.env.PORT || 5000 const PORT = process.env.PORT || 5000
@ -12,18 +13,41 @@ const io = socketio(server)
app.use(cors()) app.use(cors())
io.on('connection', socket => { io.on('connection', socket => {
console.log('connection made') socket.on('join', (payload, callback) => {
let numberOfUsersInRoom = getUsersInRoom(payload.room).length
const { error, newUser} = addUser({
id: socket.id,
name: numberOfUsersInRoom===0 ? 'Player 1' : 'Player 2',
room: payload.room
})
if(error)
return callback(error)
socket.join(newUser.room)
io.to(newUser.room).emit('roomData', {room: newUser.room, users: getUsersInRoom(newUser.room)})
socket.emit('currentUserData', {name: newUser.name})
callback()
})
socket.on('initGameState', gameState => { socket.on('initGameState', gameState => {
io.emit('initGameState', gameState) const user = getUser(socket.id)
if(user)
io.to(user.room).emit('initGameState', gameState)
}) })
socket.on('updateGameState', gameState => { socket.on('updateGameState', gameState => {
io.emit('updateGameState', gameState) const user = getUser(socket.id)
if(user)
io.to(user.room).emit('updateGameState', gameState)
}) })
socket.on('disconnect', () => { socket.on('disconnect', () => {
console.log('connection lost') const user = removeUser(socket.id)
if(user)
io.to(user.room).emit('roomData', {room: user.room, users: getUsersInRoom(user.room)})
}) })
}) })

28
users.js Normal file
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@ -0,0 +1,28 @@
const users = []
const addUser = ({id, name, room}) => {
const numberOfUsersInRoom = users.filter(user => user.room === room).length
if(numberOfUsersInRoom === 2)
return { error: 'Room full' }
const newUser = { id, name, room }
users.push(newUser)
return { newUser }
}
const removeUser = id => {
const removeIndex = users.findIndex(user => user.id === id)
if(removeIndex!==-1)
return users.splice(removeIndex, 1)[0]
}
const getUser = id => {
return users.find(user => user.id === id)
}
const getUsersInRoom = room => {
return users.filter(user => user.room === room)
}
module.exports = { addUser, removeUser, getUser, getUsersInRoom }