Fix fireEvent on ios
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@ -19,9 +19,7 @@
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under the License.
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*/
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#import <Foundation/Foundation.h>
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#import <AVFoundation/AVFoundation.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <Cordova/CDVPlugin.h>
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@interface APPBackgroundMode : CDVPlugin {
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@ -30,8 +28,8 @@
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}
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// Activate the background mode
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- (void) enable:(CDVInvokedUrlCommand *)command;
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- (void) enable:(CDVInvokedUrlCommand*)command;
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// Deactivate the background mode
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- (void) disable:(CDVInvokedUrlCommand *)command;
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- (void) disable:(CDVInvokedUrlCommand*)command;
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@end
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@ -29,7 +29,7 @@ NSString *const kAPPBackgroundEventDeactivate = @"deactivate";
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NSString *const kAPPBackgroundEventFailure = @"failure";
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#pragma mark -
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#pragma mark Initialization methods
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#pragma mark Initialization
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/**
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* Initialize the plugin.
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@ -73,13 +73,13 @@ NSString *const kAPPBackgroundEventFailure = @"failure";
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}
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#pragma mark -
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#pragma mark Interface methods
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#pragma mark Interface
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/**
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* Enable the mode to stay awake
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* when switching to background for the next time.
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*/
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- (void) enable:(CDVInvokedUrlCommand *)command
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- (void) enable:(CDVInvokedUrlCommand*)command
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{
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enabled = YES;
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}
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@ -88,7 +88,7 @@ NSString *const kAPPBackgroundEventFailure = @"failure";
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* Disable the background mode
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* and stop being active in background.
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*/
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- (void) disable:(CDVInvokedUrlCommand *)command
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- (void) disable:(CDVInvokedUrlCommand*)command
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{
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enabled = NO;
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@ -96,12 +96,13 @@ NSString *const kAPPBackgroundEventFailure = @"failure";
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}
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#pragma mark -
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#pragma mark Core methods
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#pragma mark Core
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/**
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* Keep the app awake.
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*/
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- (void) keepAwake {
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- (void) keepAwake
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{
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if (enabled) {
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[audioPlayer play];
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[self fireEvent:kAPPBackgroundEventActivate withParams:NULL];
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@ -111,7 +112,8 @@ NSString *const kAPPBackgroundEventFailure = @"failure";
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/**
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* Let the app going to sleep.
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*/
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- (void) stopKeepingAwake {
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- (void) stopKeepingAwake
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{
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if (TARGET_IPHONE_SIMULATOR) {
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NSLog(@"BackgroundMode: On simulator apps never pause in background!");
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@ -127,46 +129,50 @@ NSString *const kAPPBackgroundEventFailure = @"failure";
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/**
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* Configure the audio player.
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*/
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- (void) configureAudioPlayer {
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NSString* path = [[NSBundle mainBundle] pathForResource:@"appbeep"
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ofType:@"wav"];
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- (void) configureAudioPlayer
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{
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NSString* path = [[NSBundle mainBundle]
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pathForResource:@"appbeep" ofType:@"wav"];
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NSURL* url = [NSURL fileURLWithPath:path];
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audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url
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error:NULL];
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audioPlayer = [[AVAudioPlayer alloc]
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initWithContentsOfURL:url error:NULL];
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// Silent
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audioPlayer.volume = 0;
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// Infinite
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audioPlayer.numberOfLoops = -1;
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};
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/**
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* Configure the audio session.
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*/
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- (void) configureAudioSession {
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- (void) configureAudioSession
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{
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AVAudioSession* session = [AVAudioSession
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sharedInstance];
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// Don't activate the audio session yet
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[session setActive:NO error:NULL];
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// Play music even in background and dont stop playing music
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// even another app starts playing sound
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[session setCategory:AVAudioSessionCategoryPlayback
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withOptions:AVAudioSessionCategoryOptionMixWithOthers
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error:NULL];
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// Active the audio session
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[session setActive:YES error:NULL];
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};
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#pragma mark -
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#pragma mark Helper methods
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#pragma mark Helper
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/**
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* Restart playing sound when interrupted by phone calls.
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*/
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- (void) handleAudioSessionInterruption:(NSNotification*)notification {
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- (void) handleAudioSessionInterruption:(NSNotification*)notification
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{
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[self fireEvent:kAPPBackgroundEventDeactivate withParams:NULL];
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[self keepAwake];
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}
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@ -181,10 +187,13 @@ NSString *const kAPPBackgroundEventFailure = @"failure";
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NSString* flag = [NSString stringWithFormat:@"%@._isActive=%@;",
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kAPPBackgroundJsNamespace, active];
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NSString* fn = [NSString stringWithFormat:@"setTimeout('%@.on%@(%@)',0);",
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NSString* depFn = [NSString stringWithFormat:@"%@.on%@(%@);",
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kAPPBackgroundJsNamespace, event, params];
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NSString* js = [flag stringByAppendingString:fn];
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NSString* fn = [NSString stringWithFormat:@"%@.fireEvent('%@',%@);",
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kAPPBackgroundJsNamespace, event, params];
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NSString* js = [NSString stringWithFormat:@"%@%@%@", flag, depFn, fn];
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[self.commandDelegate evalJs:js];
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}
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