uno-online/client/src/components/Game.js

755 lines
42 KiB
JavaScript

import React, { useEffect, useState } from 'react'
import PACK_OF_CARDS from '../utils/packOfCards'
import shuffleArray from '../utils/shuffleArray'
import io from 'socket.io-client'
import queryString from 'query-string'
//NUMBER CODES FOR ACTION CARDS
//SKIP - 404
//DRAW 2 - 252
//WILD - 300
//DRAW 4 WILD - 600
let socket
const ENDPOINT = 'http://localhost:5000'
const Game = (props) => {
const data = queryString.parse(props.location.search)
//initialize socket state
const [room, setRoom] = useState(data.roomCode)
const [roomFull, setRoomFull] = useState(false)
const [users, setUsers] = useState([])
const [currentUser, setCurrentUser] = useState('')
useEffect(() => {
const connectionOptions = {
"forceNew" : true,
"reconnectionAttempts": "Infinity",
"timeout" : 10000,
"transports" : ["websocket"]
}
socket = io.connect(ENDPOINT, connectionOptions)
console.log(socket);
socket.emit('join', {room: room}, (error) => {
if(error)
setRoomFull(true)
})
//cleanup on component unmount
return function cleanup() {
socket.emit('disconnect')
//shut down connnection instance
socket.off()
}
}, [])
//initialize game state
const [gameOver, setGameOver] = useState(true)
const [winner, setWinner] = useState('')
const [turn, setTurn] = useState('')
const [player1Deck, setPlayer1Deck] = useState([])
const [player2Deck, setPlayer2Deck] = useState([])
const [currentColor, setCurrentColor] = useState('')
const [currentNumber, setCurrentNumber] = useState('')
const [playedCardsPile, setPlayedCardsPile] = useState([])
const [drawCardPile, setDrawCardPile] = useState([])
//runs once on component mount
useEffect(() => {
//shuffle PACK_OF_CARDS array
const shuffledCards = shuffleArray(PACK_OF_CARDS)
//extract first 7 elements to player1Deck
const player1Deck = shuffledCards.splice(0, 7)
//extract first 7 elements to player2Deck
const player2Deck = shuffledCards.splice(0, 7)
//extract random card from shuffledCards and check if its not an action card
let startingCardIndex
while(true) {
startingCardIndex = Math.floor(Math.random() * 94)
if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='#R' || shuffledCards[startingCardIndex]==='D2R' ||
shuffledCards[startingCardIndex]==='skipG' || shuffledCards[startingCardIndex]==='#G' || shuffledCards[startingCardIndex]==='D2G' ||
shuffledCards[startingCardIndex]==='skipB' || shuffledCards[startingCardIndex]==='#B' || shuffledCards[startingCardIndex]==='D2B' ||
shuffledCards[startingCardIndex]==='skipY' || shuffledCards[startingCardIndex]==='#Y' || shuffledCards[startingCardIndex]==='D2Y' ||
shuffledCards[startingCardIndex]==='W' || shuffledCards[startingCardIndex]==='D4W') {
continue;
}
else
break;
}
//extract the card from that startingCardIndex into the playedCardsPile
const playedCardsPile = shuffledCards.splice(startingCardIndex, 1)
//store all remaining cards into drawCardPile
const drawCardPile = shuffledCards
//send initial state to server
socket.emit('initGameState', {
gameOver: false,
turn: 'Player 1',
player1Deck: [...player1Deck],
player2Deck: [...player2Deck],
currentColor: playedCardsPile[0].charAt(1),
currentNumber: playedCardsPile[0].charAt(0),
playedCardsPile: [...playedCardsPile],
drawCardPile: [...drawCardPile]
})
}, [])
useEffect(() => {
socket.on('initGameState', ({ gameOver, turn, player1Deck, player2Deck, currentColor, currentNumber, playedCardsPile, drawCardPile }) => {
setGameOver(gameOver)
setTurn(turn)
setPlayer1Deck(player1Deck)
setPlayer2Deck(player2Deck)
setCurrentColor(currentColor)
setCurrentNumber(currentNumber)
setPlayedCardsPile(playedCardsPile)
setDrawCardPile(drawCardPile)
})
socket.on('updateGameState', ({ gameOver, winner, turn, player1Deck, player2Deck, currentColor, currentNumber, playedCardsPile, drawCardPile }) => {
gameOver && setGameOver(gameOver)
winner && setWinner(winner)
turn && setTurn(turn)
player1Deck && setPlayer1Deck(player1Deck)
player2Deck && setPlayer2Deck(player2Deck)
currentColor && setCurrentColor(currentColor)
currentNumber && setCurrentNumber(currentNumber)
playedCardsPile && setPlayedCardsPile(playedCardsPile)
drawCardPile && setDrawCardPile(drawCardPile)
})
socket.on("roomData", ({ users }) => {
setUsers(users)
})
socket.on('currentUserData', ({ name }) => {
setCurrentUser(name)
})
}, [])
//some util functions
const checkGameOver = (arr) => {
return arr.length === 1
}
const checkWinner = (arr, player) => {
return arr.length === 1 ? player : ''
}
const onCardPlayedHandler = (played_card) => {
//extract player who played the card
const cardPlayedBy = turn
switch(played_card) {
//if card played was a number card
case '0R': case '1R': case '2R': case '3R': case '4R': case '5R': case '6R': case '7R': case '8R': case '9R': case '#R': case '0G': case '1G': case '2G': case '3G': case '4G': case '5G': case '6G': case '7G': case '8G': case '9G': case '#G': case '0B': case '1B': case '2B': case '3B': case '4B': case '5B': case '6B': case '7B': case '8B': case '9B': case '#B': case '0Y': case '1Y': case '2Y': case '3Y': case '4Y': case '5Y': case '6Y': case '7Y': case '8Y': case '9Y': case '#Y': {
//extract number and color of played card
const numberOfPlayedCard = played_card.charAt(0)
const colorOfPlayedCard = played_card.charAt(1)
//check for color match
if(currentColor === colorOfPlayedCard) {
console.log('colors matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player1Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
})
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player2Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
turn: 'Player 1',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
})
}
}
//check for number match
else if(currentNumber === numberOfPlayedCard) {
console.log('numbers matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player1Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
})
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update turn, currentColor and currentNumber
const removeIndex = player2Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
turn: 'Player 1',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: numberOfPlayedCard
})
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
}
break;
}
//if card played was a skip card
case 'skipR': case 'skipG': case 'skipB': case 'skipY': {
//extract color of played skip card
const colorOfPlayedCard = played_card.charAt(4)
//check for color match
if(currentColor === colorOfPlayedCard) {
console.log('colors matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber
const removeIndex = player1Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
})
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber
const removeIndex = player2Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
})
}
}
//check for number match - if skip card played on skip card
else if(currentNumber === 404) {
console.log('Numbers matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player1Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
})
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player2Deck.indexOf(played_card)
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
currentColor: colorOfPlayedCard,
currentNumber: 404
})
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
}
break;
}
//if card played was a draw 2 card
case 'D2R': case 'D2G': case 'D2B': case 'D2Y': {
//extract color of played skip card
const colorOfPlayedCard = played_card.charAt(2)
//check for color match
if(currentColor === colorOfPlayedCard) {
console.log('colors matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player1Deck.indexOf(played_card)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
currentColor: colorOfPlayedCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player2Deck.indexOf(played_card)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
currentColor: colorOfPlayedCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
})
}
}
//check for number match - if draw 2 card played on draw 2 card
else if(currentNumber === 252) {
console.log('number matched!')
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player1Deck.indexOf(played_card)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
currentColor: colorOfPlayedCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else {
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//then update currentColor and currentNumber - turn will remain same
const removeIndex = player2Deck.indexOf(played_card)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
currentColor: colorOfPlayedCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
})
}
}
//if no color or number match, invalid move - do not update state
else {
alert('Invalid Move!')
}
break;
}
//if card played was a wild card
case 'W': {
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
const removeIndex = player1Deck.indexOf(played_card)
//then update turn, currentColor and currentNumber
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
currentColor: newColor,
currentNumber: 300
})
}
else {
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
const removeIndex = player2Deck.indexOf(played_card)
//then update turn, currentColor and currentNumber
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
currentColor: newColor,
currentNumber: 300
})
}
break;
}
//if card played was a draw four wild card
case 'D4W': {
//check who played the card and return new state accordingly
if(cardPlayedBy === 'Player 1') {
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
const removeIndex = player1Deck.indexOf(played_card)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//then update currentColor and currentNumber - turn will remain same
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player1Deck),
winner: checkWinner(player1Deck, 'Player 1'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player2Deck.slice(player2Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else {
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
const removeIndex = player2Deck.indexOf(played_card)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//then update currentColor and currentNumber - turn will remain same
//send new state to server
socket.emit('updateGameState', {
gameOver: checkGameOver(player2Deck),
winner: checkWinner(player2Deck, 'Player 2'),
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
})
}
}
break;
}
}
const onCardDrawnHandler = () => {
//extract player who drew the card
const cardDrawnBy = turn
//check who drew the card and return new state accordingly
if(cardDrawnBy === 'Player 1') {
//remove 1 new card from drawCardPile and add it to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last element from it
const drawCard = copiedDrawCardPileArray.pop()
//extract number and color of drawn card
const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
let numberOfDrawnCard = drawCard.charAt(0)
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
alert(`You drew ${drawCard}. It was played for you.`)
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: 404,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
alert(`You drew ${drawCard}. It was played for you.`)
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
currentColor: colorOfDrawnCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else if(drawCard === 'W') {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: newColor,
currentNumber: 300,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else if(drawCard === 'D4W') {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player2Deck.slice(player2Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
})
}
//if not action card - check if drawn card is playable
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
alert(`You drew ${drawCard}. It was played for you.`)
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 2',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: numberOfDrawnCard,
drawCardPile: [...copiedDrawCardPileArray]
})
}
//else add the drawn card to player1's deck
else {
alert(`You drew ${drawCard}.`)
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 2',
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard, ...player1Deck.slice(player1Deck.length)],
drawCardPile: [...copiedDrawCardPileArray]
})
}
}
else {
//remove 1 new card from drawCardPile and add it to player2's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last element from it
const drawCard = copiedDrawCardPileArray.pop()
//extract number and color of drawn card
const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
let numberOfDrawnCard = drawCard.charAt(0)
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
alert(`You drew ${drawCard}. It was played for you.`)
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: 404,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
alert(`You drew ${drawCard}. It was played for you.`)
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last two elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
currentColor: colorOfDrawnCard,
currentNumber: 252,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else if(drawCard === 'W') {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: newColor,
currentNumber: 300,
drawCardPile: [...copiedDrawCardPileArray]
})
}
else if(drawCard === 'D4W') {
alert(`You drew ${drawCard}. It was played for you.`)
//ask for new color
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
//make a copy of drawCardPile array
const copiedDrawCardPileArray = [...drawCardPile]
//pull out last four elements from it
const drawCard1 = copiedDrawCardPileArray.pop()
const drawCard2 = copiedDrawCardPileArray.pop()
const drawCard3 = copiedDrawCardPileArray.pop()
const drawCard4 = copiedDrawCardPileArray.pop()
//send new state to server
socket.emit('updateGameState', {
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)],
currentColor: newColor,
currentNumber: 600,
drawCardPile: [...copiedDrawCardPileArray]
})
}
//if not action card - check if drawn card is playable
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
alert(`You drew ${drawCard}. It was played for you.`)
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 1',
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
currentColor: colorOfDrawnCard,
currentNumber: numberOfDrawnCard,
drawCardPile: [...copiedDrawCardPileArray]
})
}
//else add the drawn card to player2's deck
else {
alert(`You drew ${drawCard}.`)
//send new state to server
socket.emit('updateGameState', {
turn: 'Player 1',
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard, ...player2Deck.slice(player2Deck.length)],
drawCardPile: [...copiedDrawCardPileArray]
})
}
}
}
return (
(!roomFull) ? <>
{users.length===2 ? <>
{gameOver ? <div>{winner !== '' && <><h1>GAME OVER</h1><h2>{winner} wins!</h2></>}<a href='/'>Home</a></div> :
<div className='Game'>
<h1>Turn: {turn}</h1>
{currentUser === 'Player 1' &&
<div className='player1Deck' style={turn === 'Player 1' ? null : {pointerEvents: 'none'}}>
{player1Deck.map((item) => (
<span
onClick={() => onCardPlayedHandler(item)}
className='card'>
{item}
</span>
))}
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
</div> }
<hr />
<div>
<h1>Current Card: {playedCardsPile[playedCardsPile.length-1]}</h1>
<h2>Current Color: {currentColor}</h2>
</div>
<hr />
{currentUser === 'Player 2' &&
<div className='player2Deck' style={turn === 'Player 1' ? {pointerEvents: 'none'} : null}>
{player2Deck.map((item) => (
<span
onClick={() => onCardPlayedHandler(item)}
className='card'>
{item}
</span>
))}
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
</div> }
<hr />
<div>
<h1>Users in room:</h1>
{users.map(user => {
return <h6>{user.name}</h6>
})}
</div>
<a href='/'>Home</a>
</div>}
</> : <h1>Waiting for other player</h1> }
</> : <h1>Room full</h1>
)
}
export default Game