mirror of https://github.com/mizanxali/uno-online
755 lines
42 KiB
JavaScript
755 lines
42 KiB
JavaScript
import React, { useEffect, useState } from 'react'
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import PACK_OF_CARDS from '../utils/packOfCards'
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import shuffleArray from '../utils/shuffleArray'
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import io from 'socket.io-client'
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import queryString from 'query-string'
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//NUMBER CODES FOR ACTION CARDS
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//SKIP - 404
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//DRAW 2 - 252
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//WILD - 300
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//DRAW 4 WILD - 600
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let socket
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const ENDPOINT = 'http://localhost:5000'
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const Game = (props) => {
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const data = queryString.parse(props.location.search)
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//initialize socket state
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const [room, setRoom] = useState(data.roomCode)
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const [roomFull, setRoomFull] = useState(false)
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const [users, setUsers] = useState([])
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const [currentUser, setCurrentUser] = useState('')
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useEffect(() => {
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const connectionOptions = {
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"forceNew" : true,
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"reconnectionAttempts": "Infinity",
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"timeout" : 10000,
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"transports" : ["websocket"]
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}
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socket = io.connect(ENDPOINT, connectionOptions)
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console.log(socket);
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socket.emit('join', {room: room}, (error) => {
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if(error)
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setRoomFull(true)
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})
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//cleanup on component unmount
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return function cleanup() {
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socket.emit('disconnect')
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//shut down connnection instance
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socket.off()
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}
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}, [])
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//initialize game state
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const [gameOver, setGameOver] = useState(true)
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const [winner, setWinner] = useState('')
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const [turn, setTurn] = useState('')
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const [player1Deck, setPlayer1Deck] = useState([])
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const [player2Deck, setPlayer2Deck] = useState([])
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const [currentColor, setCurrentColor] = useState('')
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const [currentNumber, setCurrentNumber] = useState('')
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const [playedCardsPile, setPlayedCardsPile] = useState([])
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const [drawCardPile, setDrawCardPile] = useState([])
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//runs once on component mount
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useEffect(() => {
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//shuffle PACK_OF_CARDS array
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const shuffledCards = shuffleArray(PACK_OF_CARDS)
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//extract first 7 elements to player1Deck
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const player1Deck = shuffledCards.splice(0, 7)
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//extract first 7 elements to player2Deck
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const player2Deck = shuffledCards.splice(0, 7)
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//extract random card from shuffledCards and check if its not an action card
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let startingCardIndex
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while(true) {
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startingCardIndex = Math.floor(Math.random() * 94)
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if(shuffledCards[startingCardIndex]==='skipR' || shuffledCards[startingCardIndex]==='#R' || shuffledCards[startingCardIndex]==='D2R' ||
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shuffledCards[startingCardIndex]==='skipG' || shuffledCards[startingCardIndex]==='#G' || shuffledCards[startingCardIndex]==='D2G' ||
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shuffledCards[startingCardIndex]==='skipB' || shuffledCards[startingCardIndex]==='#B' || shuffledCards[startingCardIndex]==='D2B' ||
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shuffledCards[startingCardIndex]==='skipY' || shuffledCards[startingCardIndex]==='#Y' || shuffledCards[startingCardIndex]==='D2Y' ||
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shuffledCards[startingCardIndex]==='W' || shuffledCards[startingCardIndex]==='D4W') {
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continue;
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}
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else
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break;
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}
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//extract the card from that startingCardIndex into the playedCardsPile
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const playedCardsPile = shuffledCards.splice(startingCardIndex, 1)
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//store all remaining cards into drawCardPile
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const drawCardPile = shuffledCards
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//send initial state to server
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socket.emit('initGameState', {
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gameOver: false,
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turn: 'Player 1',
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player1Deck: [...player1Deck],
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player2Deck: [...player2Deck],
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currentColor: playedCardsPile[0].charAt(1),
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currentNumber: playedCardsPile[0].charAt(0),
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playedCardsPile: [...playedCardsPile],
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drawCardPile: [...drawCardPile]
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})
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}, [])
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useEffect(() => {
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socket.on('initGameState', ({ gameOver, turn, player1Deck, player2Deck, currentColor, currentNumber, playedCardsPile, drawCardPile }) => {
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setGameOver(gameOver)
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setTurn(turn)
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setPlayer1Deck(player1Deck)
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setPlayer2Deck(player2Deck)
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setCurrentColor(currentColor)
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setCurrentNumber(currentNumber)
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setPlayedCardsPile(playedCardsPile)
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setDrawCardPile(drawCardPile)
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})
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socket.on('updateGameState', ({ gameOver, winner, turn, player1Deck, player2Deck, currentColor, currentNumber, playedCardsPile, drawCardPile }) => {
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gameOver && setGameOver(gameOver)
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winner && setWinner(winner)
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turn && setTurn(turn)
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player1Deck && setPlayer1Deck(player1Deck)
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player2Deck && setPlayer2Deck(player2Deck)
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currentColor && setCurrentColor(currentColor)
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currentNumber && setCurrentNumber(currentNumber)
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playedCardsPile && setPlayedCardsPile(playedCardsPile)
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drawCardPile && setDrawCardPile(drawCardPile)
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})
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socket.on("roomData", ({ users }) => {
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setUsers(users)
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})
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socket.on('currentUserData', ({ name }) => {
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setCurrentUser(name)
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})
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}, [])
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//some util functions
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const checkGameOver = (arr) => {
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return arr.length === 1
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}
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const checkWinner = (arr, player) => {
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return arr.length === 1 ? player : ''
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}
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const onCardPlayedHandler = (played_card) => {
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//extract player who played the card
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const cardPlayedBy = turn
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switch(played_card) {
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//if card played was a number card
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case '0R': case '1R': case '2R': case '3R': case '4R': case '5R': case '6R': case '7R': case '8R': case '9R': case '#R': case '0G': case '1G': case '2G': case '3G': case '4G': case '5G': case '6G': case '7G': case '8G': case '9G': case '#G': case '0B': case '1B': case '2B': case '3B': case '4B': case '5B': case '6B': case '7B': case '8B': case '9B': case '#B': case '0Y': case '1Y': case '2Y': case '3Y': case '4Y': case '5Y': case '6Y': case '7Y': case '8Y': case '9Y': case '#Y': {
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//extract number and color of played card
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const numberOfPlayedCard = played_card.charAt(0)
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const colorOfPlayedCard = played_card.charAt(1)
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//check for color match
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if(currentColor === colorOfPlayedCard) {
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console.log('colors matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player1Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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winner: checkWinner(player1Deck, 'Player 1'),
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turn: 'Player 2',
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: numberOfPlayedCard
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})
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player2Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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winner: checkWinner(player2Deck, 'Player 2'),
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turn: 'Player 1',
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: numberOfPlayedCard
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})
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}
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}
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//check for number match
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else if(currentNumber === numberOfPlayedCard) {
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console.log('numbers matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player1Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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winner: checkWinner(player1Deck, 'Player 1'),
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turn: 'Player 2',
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: numberOfPlayedCard
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})
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player2Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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winner: checkWinner(player2Deck, 'Player 2'),
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turn: 'Player 1',
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: numberOfPlayedCard
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})
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}
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}
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//if no color or number match, invalid move - do not update state
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else {
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alert('Invalid Move!')
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}
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break;
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}
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//if card played was a skip card
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case 'skipR': case 'skipG': case 'skipB': case 'skipY': {
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//extract color of played skip card
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const colorOfPlayedCard = played_card.charAt(4)
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//check for color match
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if(currentColor === colorOfPlayedCard) {
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console.log('colors matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber
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const removeIndex = player1Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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winner: checkWinner(player1Deck, 'Player 1'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: 404
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})
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber
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const removeIndex = player2Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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winner: checkWinner(player2Deck, 'Player 2'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: 404
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})
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}
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}
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//check for number match - if skip card played on skip card
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else if(currentNumber === 404) {
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console.log('Numbers matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player1Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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winner: checkWinner(player1Deck, 'Player 1'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: 404
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})
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player2Deck.indexOf(played_card)
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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winner: checkWinner(player2Deck, 'Player 2'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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currentNumber: 404
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})
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}
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}
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//if no color or number match, invalid move - do not update state
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else {
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alert('Invalid Move!')
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}
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break;
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}
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//if card played was a draw 2 card
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case 'D2R': case 'D2G': case 'D2B': case 'D2Y': {
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//extract color of played skip card
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const colorOfPlayedCard = played_card.charAt(2)
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//check for color match
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if(currentColor === colorOfPlayedCard) {
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console.log('colors matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player1Deck.indexOf(played_card)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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winner: checkWinner(player1Deck, 'Player 1'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
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player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
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currentColor: colorOfPlayedCard,
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currentNumber: 252,
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drawCardPile: [...copiedDrawCardPileArray]
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})
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player2Deck.indexOf(played_card)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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winner: checkWinner(player2Deck, 'Player 2'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
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player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
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currentColor: colorOfPlayedCard,
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currentNumber: 252,
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drawCardPile: [...copiedDrawCardPileArray]
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})
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}
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}
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//check for number match - if draw 2 card played on draw 2 card
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else if(currentNumber === 252) {
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console.log('number matched!')
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player1Deck.indexOf(played_card)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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winner: checkWinner(player1Deck, 'Player 1'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
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player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
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currentColor: colorOfPlayedCard,
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currentNumber: 252,
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drawCardPile: [...copiedDrawCardPileArray]
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})
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}
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else {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player2Deck.indexOf(played_card)
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//make a copy of drawCardPile array
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const copiedDrawCardPileArray = [...drawCardPile]
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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winner: checkWinner(player2Deck, 'Player 2'),
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playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
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player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
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player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
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currentColor: colorOfPlayedCard,
|
|
currentNumber: 252,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
}
|
|
//if no color or number match, invalid move - do not update state
|
|
else {
|
|
alert('Invalid Move!')
|
|
}
|
|
break;
|
|
}
|
|
//if card played was a wild card
|
|
case 'W': {
|
|
//check who played the card and return new state accordingly
|
|
if(cardPlayedBy === 'Player 1') {
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
|
|
const removeIndex = player1Deck.indexOf(played_card)
|
|
//then update turn, currentColor and currentNumber
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
gameOver: checkGameOver(player1Deck),
|
|
winner: checkWinner(player1Deck, 'Player 1'),
|
|
turn: 'Player 2',
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
|
|
currentColor: newColor,
|
|
currentNumber: 300
|
|
})
|
|
}
|
|
else {
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
|
|
const removeIndex = player2Deck.indexOf(played_card)
|
|
//then update turn, currentColor and currentNumber
|
|
socket.emit('updateGameState', {
|
|
gameOver: checkGameOver(player2Deck),
|
|
winner: checkWinner(player2Deck, 'Player 2'),
|
|
turn: 'Player 2',
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
|
|
currentColor: newColor,
|
|
currentNumber: 300
|
|
})
|
|
}
|
|
break;
|
|
}
|
|
//if card played was a draw four wild card
|
|
case 'D4W': {
|
|
//check who played the card and return new state accordingly
|
|
if(cardPlayedBy === 'Player 1') {
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//remove the played card from player1's deck and add it to playedCardsPile (immutably)
|
|
const removeIndex = player1Deck.indexOf(played_card)
|
|
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last four elements from it
|
|
const drawCard1 = copiedDrawCardPileArray.pop()
|
|
const drawCard2 = copiedDrawCardPileArray.pop()
|
|
const drawCard3 = copiedDrawCardPileArray.pop()
|
|
const drawCard4 = copiedDrawCardPileArray.pop()
|
|
//then update currentColor and currentNumber - turn will remain same
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
gameOver: checkGameOver(player1Deck),
|
|
winner: checkWinner(player1Deck, 'Player 1'),
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player1Deck: [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)],
|
|
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player2Deck.slice(player2Deck.length)],
|
|
currentColor: newColor,
|
|
currentNumber: 600,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else {
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//remove the played card from player2's deck and add it to playedCardsPile (immutably)
|
|
const removeIndex = player2Deck.indexOf(played_card)
|
|
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last four elements from it
|
|
const drawCard1 = copiedDrawCardPileArray.pop()
|
|
const drawCard2 = copiedDrawCardPileArray.pop()
|
|
const drawCard3 = copiedDrawCardPileArray.pop()
|
|
const drawCard4 = copiedDrawCardPileArray.pop()
|
|
//then update currentColor and currentNumber - turn will remain same
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
gameOver: checkGameOver(player2Deck),
|
|
winner: checkWinner(player2Deck, 'Player 2'),
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), played_card, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player2Deck: [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)],
|
|
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)],
|
|
currentColor: newColor,
|
|
currentNumber: 600,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
const onCardDrawnHandler = () => {
|
|
//extract player who drew the card
|
|
const cardDrawnBy = turn
|
|
//check who drew the card and return new state accordingly
|
|
if(cardDrawnBy === 'Player 1') {
|
|
//remove 1 new card from drawCardPile and add it to player1's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last element from it
|
|
const drawCard = copiedDrawCardPileArray.pop()
|
|
//extract number and color of drawn card
|
|
const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
|
|
let numberOfDrawnCard = drawCard.charAt(0)
|
|
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
currentColor: colorOfDrawnCard,
|
|
currentNumber: 404,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last two elements from it
|
|
const drawCard1 = copiedDrawCardPileArray.pop()
|
|
const drawCard2 = copiedDrawCardPileArray.pop()
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, ...player2Deck.slice(player2Deck.length)],
|
|
currentColor: colorOfDrawnCard,
|
|
currentNumber: 252,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else if(drawCard === 'W') {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
currentColor: newColor,
|
|
currentNumber: 300,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else if(drawCard === 'D4W') {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//remove 2 new cards from drawCardPile and add them to player2's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last four elements from it
|
|
const drawCard1 = copiedDrawCardPileArray.pop()
|
|
const drawCard2 = copiedDrawCardPileArray.pop()
|
|
const drawCard3 = copiedDrawCardPileArray.pop()
|
|
const drawCard4 = copiedDrawCardPileArray.pop()
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player2Deck.slice(player2Deck.length)],
|
|
currentColor: newColor,
|
|
currentNumber: 600,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
//if not action card - check if drawn card is playable
|
|
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
turn: 'Player 2',
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
currentColor: colorOfDrawnCard,
|
|
currentNumber: numberOfDrawnCard,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
//else add the drawn card to player1's deck
|
|
else {
|
|
alert(`You drew ${drawCard}.`)
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
turn: 'Player 2',
|
|
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard, ...player1Deck.slice(player1Deck.length)],
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
}
|
|
else {
|
|
//remove 1 new card from drawCardPile and add it to player2's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last element from it
|
|
const drawCard = copiedDrawCardPileArray.pop()
|
|
//extract number and color of drawn card
|
|
const colorOfDrawnCard = drawCard.charAt(drawCard.length - 1)
|
|
let numberOfDrawnCard = drawCard.charAt(0)
|
|
if(colorOfDrawnCard === currentColor && (drawCard === 'skipR' || drawCard === 'skipG' || drawCard === 'skipB' || drawCard === 'skipY')) {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
currentColor: colorOfDrawnCard,
|
|
currentNumber: 404,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else if(colorOfDrawnCard === currentColor && (drawCard === 'D2R' || drawCard === 'D2G' || drawCard === 'D2B' || drawCard === 'D2Y')) {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last two elements from it
|
|
const drawCard1 = copiedDrawCardPileArray.pop()
|
|
const drawCard2 = copiedDrawCardPileArray.pop()
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, ...player1Deck.slice(player1Deck.length)],
|
|
currentColor: colorOfDrawnCard,
|
|
currentNumber: 252,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else if(drawCard === 'W') {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
currentColor: newColor,
|
|
currentNumber: 300,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
else if(drawCard === 'D4W') {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//ask for new color
|
|
const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
|
|
//remove 2 new cards from drawCardPile and add them to player1's deck (immutably)
|
|
//make a copy of drawCardPile array
|
|
const copiedDrawCardPileArray = [...drawCardPile]
|
|
//pull out last four elements from it
|
|
const drawCard1 = copiedDrawCardPileArray.pop()
|
|
const drawCard2 = copiedDrawCardPileArray.pop()
|
|
const drawCard3 = copiedDrawCardPileArray.pop()
|
|
const drawCard4 = copiedDrawCardPileArray.pop()
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
player1Deck: [...player1Deck.slice(0, player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...player1Deck.slice(player1Deck.length)],
|
|
currentColor: newColor,
|
|
currentNumber: 600,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
//if not action card - check if drawn card is playable
|
|
else if(numberOfDrawnCard === currentNumber || colorOfDrawnCard === currentColor) {
|
|
alert(`You drew ${drawCard}. It was played for you.`)
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
turn: 'Player 1',
|
|
playedCardsPile: [...playedCardsPile.slice(0, playedCardsPile.length), drawCard, ...playedCardsPile.slice(playedCardsPile.length)],
|
|
currentColor: colorOfDrawnCard,
|
|
currentNumber: numberOfDrawnCard,
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
//else add the drawn card to player2's deck
|
|
else {
|
|
alert(`You drew ${drawCard}.`)
|
|
//send new state to server
|
|
socket.emit('updateGameState', {
|
|
turn: 'Player 1',
|
|
player2Deck: [...player2Deck.slice(0, player2Deck.length), drawCard, ...player2Deck.slice(player2Deck.length)],
|
|
drawCardPile: [...copiedDrawCardPileArray]
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
return (
|
|
(!roomFull) ? <>
|
|
|
|
{users.length===2 ? <>
|
|
|
|
{gameOver ? <div>{winner !== '' && <><h1>GAME OVER</h1><h2>{winner} wins!</h2></>}<a href='/'>Home</a></div> :
|
|
<div className='Game'>
|
|
<h1>Turn: {turn}</h1>
|
|
{currentUser === 'Player 1' &&
|
|
<div className='player1Deck' style={turn === 'Player 1' ? null : {pointerEvents: 'none'}}>
|
|
{player1Deck.map((item) => (
|
|
<span
|
|
onClick={() => onCardPlayedHandler(item)}
|
|
className='card'>
|
|
{item}
|
|
</span>
|
|
))}
|
|
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
|
|
</div> }
|
|
<hr />
|
|
<div>
|
|
<h1>Current Card: {playedCardsPile[playedCardsPile.length-1]}</h1>
|
|
<h2>Current Color: {currentColor}</h2>
|
|
|
|
</div>
|
|
<hr />
|
|
{currentUser === 'Player 2' &&
|
|
<div className='player2Deck' style={turn === 'Player 1' ? {pointerEvents: 'none'} : null}>
|
|
{player2Deck.map((item) => (
|
|
<span
|
|
onClick={() => onCardPlayedHandler(item)}
|
|
className='card'>
|
|
{item}
|
|
</span>
|
|
))}
|
|
<button onClick={onCardDrawnHandler}>DRAW CARD</button>
|
|
</div> }
|
|
<hr />
|
|
<div>
|
|
<h1>Users in room:</h1>
|
|
{users.map(user => {
|
|
return <h6>{user.name}</h6>
|
|
})}
|
|
</div>
|
|
<a href='/'>Home</a>
|
|
</div>}
|
|
|
|
</> : <h1>Waiting for other player</h1> }
|
|
|
|
</> : <h1>Room full</h1>
|
|
)
|
|
}
|
|
|
|
export default Game |