diff --git a/src/components/Game.js b/src/components/Game.js
index 547c8ae..c79c4dd 100644
--- a/src/components/Game.js
+++ b/src/components/Game.js
@@ -6,37 +6,38 @@ import './Game.css'
const Game = (props) => {
const player1active = props.turn === 'Player 1'
- return (
- props.gameOver ?
GAME FORFEITED
{props.winner !== '' && <>
GAME OVER
{props.winner} wins!
>}
Home :
-
-
Turn: {props.turn}
-
- {props.player1Deck.map((item) => (
- props.onCardPlayed(item)}
- className='card'>
- {item}
-
- ))}
-
-
-
-
Current Card: {props.playedCardsPile[props.playedCardsPile.length-1]}
-
-
-
-
- {props.player2Deck.map((item) => (
- props.onCardPlayed(item)}
- className='card'>
- {item}
-
- ))}
-
-
Home
-
- )
+ // return (
+ // props.gameOver ? GAME FORFEITED
{props.winner !== '' && <>
GAME OVER
{props.winner} wins!
>}
Home :
+ //
+ //
Turn: {props.turn}
+ //
+ // {props.player1Deck.map((item) => (
+ // props.onCardPlayed(item)}
+ // className='card'>
+ // {item}
+ //
+ // ))}
+ //
+ //
+ //
+ //
Current Card: {props.playedCardsPile[props.playedCardsPile.length-1]}
+ //
+ //
+ //
+ //
+ // {props.player2Deck.map((item) => (
+ // props.onCardPlayed(item)}
+ // className='card'>
+ // {item}
+ //
+ // ))}
+ //
+ //
Home
+ //
+ // )
+ return null
}
const mapStateToProps = (state) => {