mirror of
https://github.com/mizanxali/uno-online
synced 2024-11-17 00:04:55 +00:00
Added game over and winner functionality
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5a78088c6e
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@ -7,7 +7,7 @@ import './Game.css'
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const Game = (props) => {
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const player1active = props.turn === 'Player 1'
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return (
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props.gameOver ? <div><h1>GAME OVER</h1><a href='/'>Home</a></div> :
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props.gameOver ? <div><h1>GAME FORFEITED</h1>{props.winner !== '' && <><h1>GAME OVER</h1><h2>{props.winner} wins!</h2></>}<a href='/'>Home</a></div> :
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<div className='Game'>
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<h1>Turn: {props.turn}</h1>
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<div className='player1Deck' style={player1active ? null : {pointerEvents: 'none'}}>
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@ -42,6 +42,7 @@ const Game = (props) => {
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const mapStateToProps = (state) => {
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return {
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gameOver: state.gameOver,
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winner: state.winner,
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turn: state.turn,
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player1Deck: state.player1Deck,
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player2Deck: state.player2Deck,
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@ -1,6 +1,6 @@
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import { CARD_DRAWN, CARD_PLAYED, START_GAME } from "./actions";
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//pack of 108 cards
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//pack of 108 cards (# = reverse)
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const CARDS = [
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'0R', '1R', '1R', '2R', '2R', '3R', '3R', '4R', '4R', '5R', '5R', '6R', '6R', '7R', '7R', '8R', '8R', '9R', '9R', 'skipR', 'skipR', '#R', '#R', 'D2R', 'D2R',
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'0G', '1G', '1G', '2G', '2G', '3G', '3G', '4G', '4G', '5G', '5G', '6G', '6G', '7G', '7G', '8G', '8G', '9G', '9G', 'skipG', 'skipG', '#G', '#G', 'D2G', 'D2G',
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@ -10,7 +10,6 @@ const CARDS = [
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]
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//NUMBER CODES FOR ACTION CARDS
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//REVERSE - #
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//SKIP - 404
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//DRAW 2 - 252
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//WILD - 300
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@ -18,6 +17,7 @@ const CARDS = [
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const initialState = {
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gameOver: true,
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winner: '',
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turn: '',
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player1Deck: [],
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player2Deck: [],
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@ -27,6 +27,14 @@ const initialState = {
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drawCardPile: []
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}
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const checkGameOver = (arr) => {
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return arr.length === 1
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}
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const setWinner = (arr, player) => {
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return arr.length === 1 ? player : ''
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}
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const reducer = (state = initialState, action) => {
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switch(action.type) {
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case START_GAME: {
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@ -106,6 +114,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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turn: 'Player 2',
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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@ -121,6 +131,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 2'),
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turn: 'Player 1',
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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@ -142,6 +154,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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turn: 'Player 2',
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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@ -157,6 +171,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 2'),
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turn: 'Player 1',
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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@ -190,6 +206,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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@ -204,6 +222,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 2'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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@ -225,6 +245,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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@ -239,6 +261,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 2'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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currentColor: colorOfPlayedCard,
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@ -277,6 +301,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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player2Deck: [...state.player2Deck.slice(0, state.player2Deck.length), drawCard1, drawCard2, ...state.player2Deck.slice(state.player2Deck.length)],
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@ -301,6 +327,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 2'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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player1Deck: [...state.player1Deck.slice(0, state.player1Deck.length), drawCard1, drawCard2, ...state.player1Deck.slice(state.player1Deck.length)],
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@ -331,6 +359,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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player2Deck: [...state.player2Deck.slice(0, state.player2Deck.length), drawCard1, drawCard2, ...state.player2Deck.slice(state.player2Deck.length)],
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@ -355,6 +385,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 2'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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player1Deck: [...state.player1Deck.slice(0, state.player1Deck.length), drawCard1, drawCard2, ...state.player1Deck.slice(state.player1Deck.length)],
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@ -376,13 +408,15 @@ const reducer = (state = initialState, action) => {
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//ask for new color
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const newColor = prompt('Enter new color: R / G / B / Y')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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//then update turn, currentColor and currentNumber
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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turn: 'Player 2',
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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@ -393,7 +427,7 @@ const reducer = (state = initialState, action) => {
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else {
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//ask for new color
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const newColor = prompt('Enter new color: R / G / B / Y')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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@ -401,6 +435,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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turn: 'Player 1',
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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@ -415,7 +451,7 @@ const reducer = (state = initialState, action) => {
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//check who played the card and return new state accordingly
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if(cardPlayedBy === 'Player 1') {
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//ask for new color
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const newColor = prompt('Enter new color: R / G / B / Y')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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const removeIndex = state.player1Deck.indexOf(action.payload.cardPlayed)
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@ -432,6 +468,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player1Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player1Deck: [...state.player1Deck.slice(0, removeIndex), ...state.player1Deck.slice(removeIndex + 1)],
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player2Deck: [...state.player2Deck.slice(0, state.player2Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...state.player2Deck.slice(state.player2Deck.length)],
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@ -443,7 +481,7 @@ const reducer = (state = initialState, action) => {
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else {
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//ask for new color
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const newColor = prompt('Enter new color: R / G / B / Y')
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const newColor = prompt('Enter first letter of new color in uppercase (R/G/B/Y)')
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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const removeIndex = state.player2Deck.indexOf(action.payload.cardPlayed)
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@ -460,6 +498,8 @@ const reducer = (state = initialState, action) => {
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//return new state
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return {
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...state,
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gameOver: checkGameOver(state.player2Deck),
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winner: setWinner(state.player1Deck, 'Player 1'),
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playedCardsPile: [...state.playedCardsPile.slice(0, state.playedCardsPile.length), action.payload.cardPlayed, ...state.playedCardsPile.slice(state.playedCardsPile.length)],
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player2Deck: [...state.player2Deck.slice(0, removeIndex), ...state.player2Deck.slice(removeIndex + 1)],
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player1Deck: [...state.player1Deck.slice(0, state.player1Deck.length), drawCard1, drawCard2, drawCard3, drawCard4, ...state.player1Deck.slice(state.player1Deck.length)],
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