mirror of
https://github.com/mizanxali/uno-online
synced 2024-11-05 02:35:26 +00:00
Improvements
This commit is contained in:
parent
bd37bc88d3
commit
5b679221ef
@ -7,7 +7,7 @@
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<meta name="theme-color" content="#000000" />
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<meta
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name="description"
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content="Web site created using create-react-app"
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content="Two player online game of UNO."
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/>
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<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
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<!--
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@ -24,7 +24,7 @@
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work correctly both with client-side routing and a non-root public URL.
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Learn how to configure a non-root public URL by running `npm run build`.
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-->
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<title>React App</title>
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<title>UNO Online</title>
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons"
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rel="stylesheet">
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</head>
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@ -185,7 +185,6 @@ const Game = (props) => {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player1Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -195,11 +194,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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!isSoundMuted && playShufflingSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -231,7 +228,6 @@ const Game = (props) => {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player2Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -241,11 +237,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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!isSoundMuted && playShufflingSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -282,7 +276,6 @@ const Game = (props) => {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update turn, currentColor and currentNumber
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const removeIndex = player1Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -292,11 +285,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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!isSoundMuted && playShufflingSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -337,11 +328,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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!isSoundMuted && playShufflingSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -388,7 +377,6 @@ const Game = (props) => {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber
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const removeIndex = player1Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -398,11 +386,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -432,7 +418,6 @@ const Game = (props) => {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber
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const removeIndex = player2Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -442,11 +427,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -481,7 +464,6 @@ const Game = (props) => {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player1Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -491,11 +473,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -525,7 +505,6 @@ const Game = (props) => {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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//then update currentColor and currentNumber - turn will remain same
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const removeIndex = player2Deck.indexOf(played_card)
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -535,11 +514,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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!isSoundMuted && playSkipCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -590,7 +567,6 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -598,7 +574,6 @@ const Game = (props) => {
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//pull out last two elements from drawCardPile
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const drawCard1X = copiedDrawCardPileArray.pop()
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const drawCard2X = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1X)
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updatedPlayer1Deck.push(drawCard2X)
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@ -641,7 +616,6 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -649,11 +623,9 @@ const Game = (props) => {
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//pull out last two elements from drawCardPile
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const drawCard1X = copiedDrawCardPileArray.pop()
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const drawCard2X = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1X)
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updatedPlayer2Deck.push(drawCard2X)
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!isSoundMuted && playDraw2CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -697,7 +669,6 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -705,11 +676,9 @@ const Game = (props) => {
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//pull out last two elements from drawCardPile
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const drawCard1X = copiedDrawCardPileArray.pop()
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const drawCard2X = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1X)
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updatedPlayer1Deck.push(drawCard2X)
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!isSoundMuted && playDraw2CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -748,7 +717,6 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -756,11 +724,9 @@ const Game = (props) => {
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//pull out last two elements from drawCardPile
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const drawCard1X = copiedDrawCardPileArray.pop()
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const drawCard2X = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1X)
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updatedPlayer2Deck.push(drawCard2X)
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!isSoundMuted && playDraw2CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -805,7 +771,6 @@ const Game = (props) => {
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//remove the played card from player1's deck and add it to playedCardsPile (immutably)
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const removeIndex = player1Deck.indexOf(played_card)
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//then update turn, currentColor and currentNumber
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -815,11 +780,9 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1)
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updatedPlayer1Deck.push(drawCard2)
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!isSoundMuted && playWildCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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@ -835,7 +798,6 @@ const Game = (props) => {
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}
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else {
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!isSoundMuted && playWildCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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@ -854,7 +816,6 @@ const Game = (props) => {
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//remove the played card from player2's deck and add it to playedCardsPile (immutably)
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const removeIndex = player2Deck.indexOf(played_card)
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//then update turn, currentColor and currentNumber
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -864,12 +825,10 @@ const Game = (props) => {
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//pull out last two elements from it
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const drawCard1 = copiedDrawCardPileArray.pop()
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const drawCard2 = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1)
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updatedPlayer2Deck.push(drawCard2)
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!isSoundMuted && playWildCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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@ -884,7 +843,6 @@ const Game = (props) => {
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}
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else {
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!isSoundMuted && playWildCardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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@ -916,7 +874,6 @@ const Game = (props) => {
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const drawCard3 = copiedDrawCardPileArray.pop()
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const drawCard4 = copiedDrawCardPileArray.pop()
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//then update currentColor and currentNumber - turn will remain same
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player1Deck.length===2 && !isUnoButtonPressed) {
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@ -924,13 +881,10 @@ const Game = (props) => {
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//pull out last two elements from drawCardPile
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const drawCard1X = copiedDrawCardPileArray.pop()
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const drawCard2X = copiedDrawCardPileArray.pop()
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const updatedPlayer1Deck = [...player1Deck.slice(0, removeIndex), ...player1Deck.slice(removeIndex + 1)]
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updatedPlayer1Deck.push(drawCard1X)
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updatedPlayer1Deck.push(drawCard2X)
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!isSoundMuted && playDraw4CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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@ -945,7 +899,6 @@ const Game = (props) => {
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}
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else {
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!isSoundMuted && playDraw4CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player1Deck),
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@ -974,7 +927,6 @@ const Game = (props) => {
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const drawCard4 = copiedDrawCardPileArray.pop()
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//then update currentColor and currentNumber - turn will remain same
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!isSoundMuted && playDraw4CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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@ -986,7 +938,6 @@ const Game = (props) => {
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currentNumber: 600,
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drawCardPile: [...copiedDrawCardPileArray]
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})
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//if two cards remaining check if player pressed UNO button
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//if not pressed add 2 cards as penalty
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if(player2Deck.length===2 && !isUnoButtonPressed) {
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@ -994,13 +945,10 @@ const Game = (props) => {
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//pull out last two elements from drawCardPile
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const drawCard1X = copiedDrawCardPileArray.pop()
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const drawCard2X = copiedDrawCardPileArray.pop()
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const updatedPlayer2Deck = [...player2Deck.slice(0, removeIndex), ...player2Deck.slice(removeIndex + 1)]
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updatedPlayer2Deck.push(drawCard1X)
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updatedPlayer2Deck.push(drawCard2X)
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!isSoundMuted && playDraw4CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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@ -1015,7 +963,6 @@ const Game = (props) => {
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}
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else {
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!isSoundMuted && playDraw4CardSound()
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//send new state to server
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socket.emit('updateGameState', {
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gameOver: checkGameOver(player2Deck),
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@ -1258,16 +1205,17 @@ const Game = (props) => {
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{gameOver ? <div>{winner !== '' && <><h1>GAME OVER</h1><h2>{winner} wins!</h2></>}</div> :
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<div>
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{currentUser === 'Player 1' && <>
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<div className='player1Deck' style={turn === 'Player 1' ? null : {pointerEvents: 'none'}}>
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<p className='playerDeckText'>Player 1</p>
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{player1Deck.map((item, i) => (
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<div className='player2Deck' style={{pointerEvents: 'none'}}>
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<p className='playerDeckText'>Player 2</p>
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{player2Deck.map((item, i) => (
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<img
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key={i}
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className='Card'
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onClick={() => onCardPlayedHandler(item)}
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src={require(`../assets/cards-front/${item}.png`).default}
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src={require(`../assets/card-back.png`).default}
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/>
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))}
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{turn==='Player 2' && <Spinner />}
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</div>
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<br />
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<div className='middleInfo' style={turn === 'Player 2' ? {pointerEvents: 'none'} : null}>
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@ -1283,17 +1231,16 @@ const Game = (props) => {
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}}>UNO</button>
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</div>
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<br />
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||||
<div className='player2Deck' style={{pointerEvents: 'none'}}>
|
||||
<p className='playerDeckText'>Player 2</p>
|
||||
{player2Deck.map((item, i) => (
|
||||
<div className='player1Deck' style={turn === 'Player 1' ? null : {pointerEvents: 'none'}}>
|
||||
<p className='playerDeckText'>Player 1</p>
|
||||
{player1Deck.map((item, i) => (
|
||||
<img
|
||||
key={i}
|
||||
className='Card'
|
||||
onClick={() => onCardPlayedHandler(item)}
|
||||
src={require(`../assets/card-back.png`).default}
|
||||
src={require(`../assets/cards-front/${item}.png`).default}
|
||||
/>
|
||||
))}
|
||||
{turn==='Player 2' && <Spinner />}
|
||||
</div> </> }
|
||||
|
||||
{currentUser === 'Player 2' && <>
|
||||
|
Loading…
Reference in New Issue
Block a user