mirror of
https://github.com/strongdm/comply
synced 2024-11-25 09:04:54 +00:00
7468711b3b
Releases after github.com/xanzy/go-gitlab@v0.31.0 introduce breaking changes to the NewClient call. Addresses #94
638 lines
17 KiB
Go
638 lines
17 KiB
Go
package promptui
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import (
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"bytes"
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"fmt"
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"io"
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"os"
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"text/template"
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"github.com/chzyer/readline"
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"github.com/juju/ansiterm"
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"github.com/manifoldco/promptui/list"
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"github.com/manifoldco/promptui/screenbuf"
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)
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// SelectedAdd is used internally inside SelectWithAdd when the add option is selected in select mode.
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// Since -1 is not a possible selected index, this ensure that add mode is always unique inside
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// SelectWithAdd's logic.
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const SelectedAdd = -1
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// Select represents a list of items used to enable selections, they can be used as search engines, menus
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// or as a list of items in a cli based prompt.
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type Select struct {
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// Label is the text displayed on top of the list to direct input. The IconInitial value "?" will be
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// appended automatically to the label so it does not need to be added.
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//
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// The value for Label can be a simple string or a struct that will need to be accessed by dot notation
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// inside the templates. For example, `{{ .Name }}` will display the name property of a struct.
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Label interface{}
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// Items are the items to display inside the list. It expect a slice of any kind of values, including strings.
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//
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// If using a slice of strings, promptui will use those strings directly into its base templates or the
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// provided templates. If using any other type in the slice, it will attempt to transform it into a string
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// before giving it to its templates. Custom templates will override this behavior if using the dot notation
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// inside the templates.
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//
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// For example, `{{ .Name }}` will display the name property of a struct.
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Items interface{}
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// Size is the number of items that should appear on the select before scrolling is necessary. Defaults to 5.
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Size int
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// CursorPos is the initial position of the cursor.
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CursorPos int
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// IsVimMode sets whether to use vim mode when using readline in the command prompt. Look at
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// https://godoc.org/github.com/chzyer/readline#Config for more information on readline.
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IsVimMode bool
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// HideHelp sets whether to hide help information.
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HideHelp bool
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// HideSelected sets whether to hide the text displayed after an item is successfully selected.
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HideSelected bool
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// Templates can be used to customize the select output. If nil is passed, the
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// default templates are used. See the SelectTemplates docs for more info.
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Templates *SelectTemplates
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// Keys is the set of keys used in select mode to control the command line interface. See the SelectKeys docs for
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// more info.
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Keys *SelectKeys
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// Searcher is a function that can be implemented to refine the base searching algorithm in selects.
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//
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// Search is a function that will receive the searched term and the item's index and should return a boolean
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// for whether or not the terms are alike. It is unimplemented by default and search will not work unless
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// it is implemented.
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Searcher list.Searcher
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// StartInSearchMode sets whether or not the select mode should start in search mode or selection mode.
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// For search mode to work, the Search property must be implemented.
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StartInSearchMode bool
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list *list.List
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// A function that determines how to render the cursor
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Pointer Pointer
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Stdin io.ReadCloser
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Stdout io.WriteCloser
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}
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// SelectKeys defines the available keys used by select mode to enable the user to move around the list
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// and trigger search mode. See the Key struct docs for more information on keys.
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type SelectKeys struct {
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// Next is the key used to move to the next element inside the list. Defaults to down arrow key.
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Next Key
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// Prev is the key used to move to the previous element inside the list. Defaults to up arrow key.
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Prev Key
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// PageUp is the key used to jump back to the first element inside the list. Defaults to left arrow key.
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PageUp Key
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// PageUp is the key used to jump forward to the last element inside the list. Defaults to right arrow key.
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PageDown Key
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// Search is the key used to trigger the search mode for the list. Default to the "/" key.
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Search Key
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}
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// Key defines a keyboard code and a display representation for the help menu.
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type Key struct {
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// Code is a rune that will be used to compare against typed keys with readline.
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// Check https://github.com/chzyer/readline for a list of codes
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Code rune
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// Display is the string that will be displayed inside the help menu to help inform the user
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// of which key to use on his keyboard for various functions.
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Display string
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}
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// SelectTemplates allow a select list to be customized following stdlib
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// text/template syntax. Custom state, colors and background color are available for use inside
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// the templates and are documented inside the Variable section of the docs.
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//
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// Examples
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//
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// text/templates use a special notation to display programmable content. Using the double bracket notation,
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// the value can be printed with specific helper functions. For example
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//
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// This displays the value given to the template as pure, unstylized text. Structs are transformed to string
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// with this notation.
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// '{{ . }}'
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//
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// This displays the name property of the value colored in cyan
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// '{{ .Name | cyan }}'
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//
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// This displays the label property of value colored in red with a cyan background-color
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// '{{ .Label | red | cyan }}'
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//
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// See the doc of text/template for more info: https://golang.org/pkg/text/template/
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//
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// Notes
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//
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// Setting any of these templates will remove the icons from the default templates. They must
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// be added back in each of their specific templates. The styles.go constants contains the default icons.
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type SelectTemplates struct {
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// Label is a text/template for the main command line label. Defaults to printing the label as it with
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// the IconInitial.
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Label string
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// Active is a text/template for when an item is currently active within the list.
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Active string
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// Inactive is a text/template for when an item is not currently active inside the list. This
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// template is used for all items unless they are active or selected.
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Inactive string
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// Selected is a text/template for when an item was successfully selected.
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Selected string
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// Details is a text/template for when an item current active to show
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// additional information. It can have multiple lines.
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//
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// Detail will always be displayed for the active element and thus can be used to display additional
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// information on the element beyond its label.
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//
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// promptui will not trim spaces and tabs will be displayed if the template is indented.
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Details string
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// Help is a text/template for displaying instructions at the top. By default
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// it shows keys for movement and search.
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Help string
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// FuncMap is a map of helper functions that can be used inside of templates according to the text/template
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// documentation.
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//
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// By default, FuncMap contains the color functions used to color the text in templates. If FuncMap
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// is overridden, the colors functions must be added in the override from promptui.FuncMap to work.
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FuncMap template.FuncMap
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label *template.Template
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active *template.Template
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inactive *template.Template
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selected *template.Template
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details *template.Template
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help *template.Template
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}
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// SearchPrompt is the prompt displayed in search mode.
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var SearchPrompt = "Search: "
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// Run executes the select list. It displays the label and the list of items, asking the user to chose any
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// value within to list. Run will keep the prompt alive until it has been canceled from
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// the command prompt or it has received a valid value. It will return the value and an error if any
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// occurred during the select's execution.
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func (s *Select) Run() (int, string, error) {
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return s.RunCursorAt(s.CursorPos, 0)
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}
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// RunCursorAt executes the select list, initializing the cursor to the given
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// position. Invalid cursor positions will be clamped to valid values. It
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// displays the label and the list of items, asking the user to chose any value
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// within to list. Run will keep the prompt alive until it has been canceled
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// from the command prompt or it has received a valid value. It will return
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// the value and an error if any occurred during the select's execution.
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func (s *Select) RunCursorAt(cursorPos, scroll int) (int, string, error) {
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if s.Size == 0 {
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s.Size = 5
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}
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l, err := list.New(s.Items, s.Size)
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if err != nil {
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return 0, "", err
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}
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l.Searcher = s.Searcher
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s.list = l
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s.setKeys()
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err = s.prepareTemplates()
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if err != nil {
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return 0, "", err
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}
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return s.innerRun(cursorPos, scroll, ' ')
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}
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func (s *Select) innerRun(cursorPos, scroll int, top rune) (int, string, error) {
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c := &readline.Config{
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Stdin: s.Stdin,
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Stdout: s.Stdout,
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}
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err := c.Init()
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if err != nil {
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return 0, "", err
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}
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c.Stdin = readline.NewCancelableStdin(c.Stdin)
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if s.IsVimMode {
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c.VimMode = true
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}
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c.HistoryLimit = -1
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c.UniqueEditLine = true
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rl, err := readline.NewEx(c)
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if err != nil {
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return 0, "", err
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}
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rl.Write([]byte(hideCursor))
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sb := screenbuf.New(rl)
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cur := NewCursor("", s.Pointer, false)
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canSearch := s.Searcher != nil
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searchMode := s.StartInSearchMode
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s.list.SetCursor(cursorPos)
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s.list.SetStart(scroll)
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c.SetListener(func(line []rune, pos int, key rune) ([]rune, int, bool) {
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switch {
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case key == KeyEnter:
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return nil, 0, true
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case key == s.Keys.Next.Code || (key == 'j' && !searchMode):
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s.list.Next()
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case key == s.Keys.Prev.Code || (key == 'k' && !searchMode):
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s.list.Prev()
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case key == s.Keys.Search.Code:
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if !canSearch {
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break
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}
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if searchMode {
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searchMode = false
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cur.Replace("")
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s.list.CancelSearch()
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} else {
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searchMode = true
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}
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case key == KeyBackspace:
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if !canSearch || !searchMode {
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break
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}
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cur.Backspace()
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if len(cur.Get()) > 0 {
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s.list.Search(cur.Get())
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} else {
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s.list.CancelSearch()
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}
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case key == s.Keys.PageUp.Code || (key == 'h' && !searchMode):
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s.list.PageUp()
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case key == s.Keys.PageDown.Code || (key == 'l' && !searchMode):
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s.list.PageDown()
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default:
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if canSearch && searchMode {
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cur.Update(string(line))
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s.list.Search(cur.Get())
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}
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}
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if searchMode {
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header := SearchPrompt + cur.Format()
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sb.WriteString(header)
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} else if !s.HideHelp {
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help := s.renderHelp(canSearch)
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sb.Write(help)
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}
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label := render(s.Templates.label, s.Label)
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sb.Write(label)
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items, idx := s.list.Items()
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last := len(items) - 1
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for i, item := range items {
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page := " "
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switch i {
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case 0:
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if s.list.CanPageUp() {
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page = "↑"
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} else {
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page = string(top)
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}
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case last:
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if s.list.CanPageDown() {
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page = "↓"
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}
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}
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output := []byte(page + " ")
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if i == idx {
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output = append(output, render(s.Templates.active, item)...)
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} else {
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output = append(output, render(s.Templates.inactive, item)...)
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}
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sb.Write(output)
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}
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if idx == list.NotFound {
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sb.WriteString("")
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sb.WriteString("No results")
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} else {
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active := items[idx]
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details := s.renderDetails(active)
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for _, d := range details {
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sb.Write(d)
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}
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}
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sb.Flush()
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return nil, 0, true
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})
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for {
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_, err = rl.Readline()
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if err != nil {
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switch {
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case err == readline.ErrInterrupt, err.Error() == "Interrupt":
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err = ErrInterrupt
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case err == io.EOF:
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err = ErrEOF
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}
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break
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}
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_, idx := s.list.Items()
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if idx != list.NotFound {
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break
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}
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}
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if err != nil {
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if err.Error() == "Interrupt" {
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err = ErrInterrupt
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}
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sb.Reset()
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sb.WriteString("")
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sb.Flush()
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rl.Write([]byte(showCursor))
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rl.Close()
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return 0, "", err
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}
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items, idx := s.list.Items()
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item := items[idx]
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if s.HideSelected {
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clearScreen(sb)
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} else {
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sb.Reset()
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sb.Write(render(s.Templates.selected, item))
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sb.Flush()
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}
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rl.Write([]byte(showCursor))
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rl.Close()
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return s.list.Index(), fmt.Sprintf("%v", item), err
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}
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// ScrollPosition returns the current scroll position.
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func (s *Select) ScrollPosition() int {
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return s.list.Start()
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}
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func (s *Select) prepareTemplates() error {
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tpls := s.Templates
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if tpls == nil {
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tpls = &SelectTemplates{}
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}
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if tpls.FuncMap == nil {
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tpls.FuncMap = FuncMap
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}
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if tpls.Label == "" {
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tpls.Label = fmt.Sprintf("%s {{.}}: ", IconInitial)
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}
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tpl, err := template.New("").Funcs(tpls.FuncMap).Parse(tpls.Label)
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if err != nil {
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return err
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}
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tpls.label = tpl
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if tpls.Active == "" {
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tpls.Active = fmt.Sprintf("%s {{ . | underline }}", IconSelect)
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}
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tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Active)
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if err != nil {
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return err
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}
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tpls.active = tpl
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if tpls.Inactive == "" {
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tpls.Inactive = " {{.}}"
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}
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tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Inactive)
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if err != nil {
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return err
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}
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tpls.inactive = tpl
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if tpls.Selected == "" {
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tpls.Selected = fmt.Sprintf(`{{ "%s" | green }} {{ . | faint }}`, IconGood)
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}
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tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Selected)
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if err != nil {
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return err
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}
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tpls.selected = tpl
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if tpls.Details != "" {
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tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Details)
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if err != nil {
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return err
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}
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tpls.details = tpl
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}
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if tpls.Help == "" {
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tpls.Help = fmt.Sprintf(`{{ "Use the arrow keys to navigate:" | faint }} {{ .NextKey | faint }} ` +
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`{{ .PrevKey | faint }} {{ .PageDownKey | faint }} {{ .PageUpKey | faint }} ` +
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`{{ if .Search }} {{ "and" | faint }} {{ .SearchKey | faint }} {{ "toggles search" | faint }}{{ end }}`)
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}
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tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Help)
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if err != nil {
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return err
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}
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tpls.help = tpl
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s.Templates = tpls
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return nil
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}
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// SelectWithAdd represents a list for selecting a single item inside a list of items with the possibility to
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// add new items to the list.
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type SelectWithAdd struct {
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// Label is the text displayed on top of the list to direct input. The IconInitial value "?" will be
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// appended automatically to the label so it does not need to be added.
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Label string
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// Items are the items to display inside the list. Each item will be listed individually with the
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// AddLabel as the first item of the list.
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Items []string
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// AddLabel is the label used for the first item of the list that enables adding a new item.
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// Selecting this item in the list displays the add item prompt using promptui/prompt.
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AddLabel string
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// Validate is an optional function that fill be used against the entered value in the prompt to validate it.
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// If the value is valid, it is returned to the callee to be added in the list.
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Validate ValidateFunc
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// IsVimMode sets whether to use vim mode when using readline in the command prompt. Look at
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// https://godoc.org/github.com/chzyer/readline#Config for more information on readline.
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IsVimMode bool
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// a function that defines how to render the cursor
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Pointer Pointer
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// HideHelp sets whether to hide help information.
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HideHelp bool
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}
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// Run executes the select list. Its displays the label and the list of items, asking the user to chose any
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// value within to list or add his own. Run will keep the prompt alive until it has been canceled from
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// the command prompt or it has received a valid value.
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//
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// If the addLabel is selected in the list, this function will return a -1 index with the added label and no error.
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// Otherwise, it will return the index and the value of the selected item. In any case, if an error is triggered, it
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// will also return the error as its third return value.
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func (sa *SelectWithAdd) Run() (int, string, error) {
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if len(sa.Items) > 0 {
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newItems := append([]string{sa.AddLabel}, sa.Items...)
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list, err := list.New(newItems, 5)
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if err != nil {
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return 0, "", err
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}
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s := Select{
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Label: sa.Label,
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Items: newItems,
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IsVimMode: sa.IsVimMode,
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|
HideHelp: sa.HideHelp,
|
|
Size: 5,
|
|
list: list,
|
|
Pointer: sa.Pointer,
|
|
}
|
|
s.setKeys()
|
|
|
|
err = s.prepareTemplates()
|
|
if err != nil {
|
|
return 0, "", err
|
|
}
|
|
|
|
selected, value, err := s.innerRun(1, 0, '+')
|
|
if err != nil || selected != 0 {
|
|
return selected - 1, value, err
|
|
}
|
|
|
|
// XXX run through terminal for windows
|
|
os.Stdout.Write([]byte(upLine(1) + "\r" + clearLine))
|
|
}
|
|
|
|
p := Prompt{
|
|
Label: sa.AddLabel,
|
|
Validate: sa.Validate,
|
|
IsVimMode: sa.IsVimMode,
|
|
Pointer: sa.Pointer,
|
|
}
|
|
value, err := p.Run()
|
|
return SelectedAdd, value, err
|
|
}
|
|
|
|
func (s *Select) setKeys() {
|
|
if s.Keys != nil {
|
|
return
|
|
}
|
|
s.Keys = &SelectKeys{
|
|
Prev: Key{Code: KeyPrev, Display: KeyPrevDisplay},
|
|
Next: Key{Code: KeyNext, Display: KeyNextDisplay},
|
|
PageUp: Key{Code: KeyBackward, Display: KeyBackwardDisplay},
|
|
PageDown: Key{Code: KeyForward, Display: KeyForwardDisplay},
|
|
Search: Key{Code: '/', Display: "/"},
|
|
}
|
|
}
|
|
|
|
func (s *Select) renderDetails(item interface{}) [][]byte {
|
|
if s.Templates.details == nil {
|
|
return nil
|
|
}
|
|
|
|
var buf bytes.Buffer
|
|
w := ansiterm.NewTabWriter(&buf, 0, 0, 8, ' ', 0)
|
|
|
|
err := s.Templates.details.Execute(w, item)
|
|
if err != nil {
|
|
fmt.Fprintf(w, "%v", item)
|
|
}
|
|
|
|
w.Flush()
|
|
|
|
output := buf.Bytes()
|
|
|
|
return bytes.Split(output, []byte("\n"))
|
|
}
|
|
|
|
func (s *Select) renderHelp(b bool) []byte {
|
|
keys := struct {
|
|
NextKey string
|
|
PrevKey string
|
|
PageDownKey string
|
|
PageUpKey string
|
|
Search bool
|
|
SearchKey string
|
|
}{
|
|
NextKey: s.Keys.Next.Display,
|
|
PrevKey: s.Keys.Prev.Display,
|
|
PageDownKey: s.Keys.PageDown.Display,
|
|
PageUpKey: s.Keys.PageUp.Display,
|
|
SearchKey: s.Keys.Search.Display,
|
|
Search: b,
|
|
}
|
|
|
|
return render(s.Templates.help, keys)
|
|
}
|
|
|
|
func render(tpl *template.Template, data interface{}) []byte {
|
|
var buf bytes.Buffer
|
|
err := tpl.Execute(&buf, data)
|
|
if err != nil {
|
|
return []byte(fmt.Sprintf("%v", data))
|
|
}
|
|
return buf.Bytes()
|
|
}
|
|
|
|
func clearScreen(sb *screenbuf.ScreenBuf) {
|
|
sb.Reset()
|
|
sb.Clear()
|
|
sb.Flush()
|
|
}
|