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comply/vendor/github.com/manifoldco/promptui/screenbuf/screenbuf.go

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2018-05-11 20:25:46 +00:00
package screenbuf
import (
"bytes"
"fmt"
"io"
)
const esc = "\033["
var (
clearLine = []byte(esc + "2K\r")
moveUp = []byte(esc + "1A")
moveDown = []byte(esc + "1B")
)
// ScreenBuf is a convenient way to write to terminal screens. It creates,
// clears and, moves up or down lines as needed to write the output to the
// terminal using ANSI escape codes.
type ScreenBuf struct {
w io.Writer
buf *bytes.Buffer
reset bool
flush bool
cursor int
height int
}
// New creates and initializes a new ScreenBuf.
func New(w io.Writer) *ScreenBuf {
return &ScreenBuf{buf: &bytes.Buffer{}, w: w}
}
// Reset truncates the underlining buffer and marks all its previous lines to be
// cleared during the next Write.
func (s *ScreenBuf) Reset() {
s.buf.Reset()
s.reset = true
}
// Write writes a single line to the underlining buffer. If the ScreenBuf was
// previously reset, all previous lines are cleared and the output starts from
// the top. Lines with \r or \n will fail since they can interfere with the
// terminal ability to move between lines.
func (s *ScreenBuf) Write(b []byte) (int, error) {
if bytes.ContainsAny(b, "\r\n") {
return 0, fmt.Errorf("%q should not contain either \\r or \\n", b)
}
if s.reset {
for i := 0; i < s.height; i++ {
_, err := s.buf.Write(moveUp)
if err != nil {
return 0, err
}
_, err = s.buf.Write(clearLine)
if err != nil {
return 0, err
}
}
s.cursor = 0
s.height = 0
s.reset = false
}
switch {
case s.cursor == s.height:
n, err := s.buf.Write(clearLine)
if err != nil {
return n, err
}
line := append(b, []byte("\n")...)
n, err = s.buf.Write(line)
if err != nil {
return n, err
}
s.height++
s.cursor++
return n, nil
case s.cursor < s.height:
n, err := s.buf.Write(clearLine)
if err != nil {
return n, err
}
n, err = s.buf.Write(b)
if err != nil {
return n, err
}
n, err = s.buf.Write(moveDown)
if err != nil {
return n, err
}
s.cursor++
return n, nil
default:
return 0, fmt.Errorf("Invalid write cursor position (%d) exceeded line height: %d", s.cursor, s.height)
}
}
// Flush writes any buffered data to the underlying io.Writer.
func (s *ScreenBuf) Flush() error {
for i := s.cursor; i < s.height; i++ {
if i < s.height {
_, err := s.buf.Write(clearLine)
if err != nil {
return err
}
}
_, err := s.buf.Write(moveDown)
if err != nil {
return err
}
}
_, err := s.buf.WriteTo(s.w)
if err != nil {
return err
}
s.buf.Reset()
for i := 0; i < s.height; i++ {
_, err := s.buf.Write(moveUp)
if err != nil {
return err
}
}
s.cursor = 0
return nil
}
// WriteString is a convenient function to write a new line passing a string.
// Check ScreenBuf.Write() for a detailed explanation of the function behaviour.
func (s *ScreenBuf) WriteString(str string) (int, error) {
return s.Write([]byte(str))
}