mirror of
https://github.com/strongdm/comply
synced 2024-11-09 01:14:53 +00:00
327 lines
6.9 KiB
Go
327 lines
6.9 KiB
Go
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// Readline is a pure go implementation for GNU-Readline kind library.
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//
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// example:
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// rl, err := readline.New("> ")
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// if err != nil {
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// panic(err)
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// }
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// defer rl.Close()
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//
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// for {
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// line, err := rl.Readline()
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// if err != nil { // io.EOF
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// break
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// }
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// println(line)
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// }
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//
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package readline
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import "io"
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type Instance struct {
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Config *Config
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Terminal *Terminal
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Operation *Operation
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}
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type Config struct {
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// prompt supports ANSI escape sequence, so we can color some characters even in windows
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Prompt string
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// readline will persist historys to file where HistoryFile specified
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HistoryFile string
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// specify the max length of historys, it's 500 by default, set it to -1 to disable history
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HistoryLimit int
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DisableAutoSaveHistory bool
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// enable case-insensitive history searching
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HistorySearchFold bool
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// AutoCompleter will called once user press TAB
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AutoComplete AutoCompleter
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// Any key press will pass to Listener
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// NOTE: Listener will be triggered by (nil, 0, 0) immediately
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Listener Listener
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Painter Painter
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// If VimMode is true, readline will in vim.insert mode by default
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VimMode bool
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InterruptPrompt string
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EOFPrompt string
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FuncGetWidth func() int
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Stdin io.ReadCloser
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StdinWriter io.Writer
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Stdout io.Writer
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Stderr io.Writer
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EnableMask bool
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MaskRune rune
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// erase the editing line after user submited it
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// it use in IM usually.
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UniqueEditLine bool
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// filter input runes (may be used to disable CtrlZ or for translating some keys to different actions)
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// -> output = new (translated) rune and true/false if continue with processing this one
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FuncFilterInputRune func(rune) (rune, bool)
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// force use interactive even stdout is not a tty
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FuncIsTerminal func() bool
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FuncMakeRaw func() error
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FuncExitRaw func() error
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FuncOnWidthChanged func(func())
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ForceUseInteractive bool
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// private fields
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inited bool
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opHistory *opHistory
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opSearch *opSearch
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}
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func (c *Config) useInteractive() bool {
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if c.ForceUseInteractive {
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return true
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}
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return c.FuncIsTerminal()
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}
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func (c *Config) Init() error {
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if c.inited {
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return nil
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}
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c.inited = true
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if c.Stdin == nil {
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c.Stdin = NewCancelableStdin(Stdin)
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}
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c.Stdin, c.StdinWriter = NewFillableStdin(c.Stdin)
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if c.Stdout == nil {
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c.Stdout = Stdout
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}
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if c.Stderr == nil {
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c.Stderr = Stderr
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}
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if c.HistoryLimit == 0 {
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c.HistoryLimit = 500
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}
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if c.InterruptPrompt == "" {
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c.InterruptPrompt = "^C"
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} else if c.InterruptPrompt == "\n" {
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c.InterruptPrompt = ""
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}
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if c.EOFPrompt == "" {
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c.EOFPrompt = "^D"
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} else if c.EOFPrompt == "\n" {
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c.EOFPrompt = ""
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}
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if c.AutoComplete == nil {
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c.AutoComplete = &TabCompleter{}
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}
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if c.FuncGetWidth == nil {
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c.FuncGetWidth = GetScreenWidth
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}
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if c.FuncIsTerminal == nil {
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c.FuncIsTerminal = DefaultIsTerminal
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}
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rm := new(RawMode)
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if c.FuncMakeRaw == nil {
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c.FuncMakeRaw = rm.Enter
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}
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if c.FuncExitRaw == nil {
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c.FuncExitRaw = rm.Exit
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}
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if c.FuncOnWidthChanged == nil {
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c.FuncOnWidthChanged = DefaultOnWidthChanged
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}
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return nil
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}
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func (c Config) Clone() *Config {
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c.opHistory = nil
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c.opSearch = nil
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return &c
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}
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func (c *Config) SetListener(f func(line []rune, pos int, key rune) (newLine []rune, newPos int, ok bool)) {
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c.Listener = FuncListener(f)
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}
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func (c *Config) SetPainter(p Painter) {
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c.Painter = p
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}
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func NewEx(cfg *Config) (*Instance, error) {
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t, err := NewTerminal(cfg)
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if err != nil {
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return nil, err
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}
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rl := t.Readline()
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if cfg.Painter == nil {
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cfg.Painter = &defaultPainter{}
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}
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return &Instance{
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Config: cfg,
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Terminal: t,
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Operation: rl,
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}, nil
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}
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func New(prompt string) (*Instance, error) {
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return NewEx(&Config{Prompt: prompt})
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}
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func (i *Instance) ResetHistory() {
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i.Operation.ResetHistory()
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}
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func (i *Instance) SetPrompt(s string) {
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i.Operation.SetPrompt(s)
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}
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func (i *Instance) SetMaskRune(r rune) {
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i.Operation.SetMaskRune(r)
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}
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// change history persistence in runtime
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func (i *Instance) SetHistoryPath(p string) {
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i.Operation.SetHistoryPath(p)
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}
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// readline will refresh automatic when write through Stdout()
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func (i *Instance) Stdout() io.Writer {
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return i.Operation.Stdout()
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}
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// readline will refresh automatic when write through Stdout()
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func (i *Instance) Stderr() io.Writer {
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return i.Operation.Stderr()
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}
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// switch VimMode in runtime
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func (i *Instance) SetVimMode(on bool) {
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i.Operation.SetVimMode(on)
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}
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func (i *Instance) IsVimMode() bool {
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return i.Operation.IsEnableVimMode()
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}
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func (i *Instance) GenPasswordConfig() *Config {
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return i.Operation.GenPasswordConfig()
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}
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// we can generate a config by `i.GenPasswordConfig()`
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func (i *Instance) ReadPasswordWithConfig(cfg *Config) ([]byte, error) {
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return i.Operation.PasswordWithConfig(cfg)
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}
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func (i *Instance) ReadPasswordEx(prompt string, l Listener) ([]byte, error) {
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return i.Operation.PasswordEx(prompt, l)
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}
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func (i *Instance) ReadPassword(prompt string) ([]byte, error) {
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return i.Operation.Password(prompt)
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}
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type Result struct {
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Line string
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Error error
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}
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func (l *Result) CanContinue() bool {
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return len(l.Line) != 0 && l.Error == ErrInterrupt
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}
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func (l *Result) CanBreak() bool {
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return !l.CanContinue() && l.Error != nil
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}
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func (i *Instance) Line() *Result {
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ret, err := i.Readline()
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return &Result{ret, err}
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}
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// err is one of (nil, io.EOF, readline.ErrInterrupt)
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func (i *Instance) Readline() (string, error) {
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return i.Operation.String()
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}
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func (i *Instance) ReadlineWithDefault(what string) (string, error) {
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i.Operation.SetBuffer(what)
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return i.Operation.String()
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}
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func (i *Instance) SaveHistory(content string) error {
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return i.Operation.SaveHistory(content)
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}
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// same as readline
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func (i *Instance) ReadSlice() ([]byte, error) {
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return i.Operation.Slice()
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}
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// we must make sure that call Close() before process exit.
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func (i *Instance) Close() error {
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if err := i.Terminal.Close(); err != nil {
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return err
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}
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i.Config.Stdin.Close()
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i.Operation.Close()
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return nil
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}
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func (i *Instance) Clean() {
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i.Operation.Clean()
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}
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func (i *Instance) Write(b []byte) (int, error) {
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return i.Stdout().Write(b)
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}
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// WriteStdin prefill the next Stdin fetch
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// Next time you call ReadLine() this value will be writen before the user input
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// ie :
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// i := readline.New()
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// i.WriteStdin([]byte("test"))
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// _, _= i.Readline()
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//
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// gives
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//
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// > test[cursor]
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func (i *Instance) WriteStdin(val []byte) (int, error) {
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return i.Terminal.WriteStdin(val)
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}
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func (i *Instance) SetConfig(cfg *Config) *Config {
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if i.Config == cfg {
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return cfg
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}
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old := i.Config
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i.Config = cfg
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i.Operation.SetConfig(cfg)
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i.Terminal.SetConfig(cfg)
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return old
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}
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func (i *Instance) Refresh() {
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i.Operation.Refresh()
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}
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// HistoryDisable the save of the commands into the history
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func (i *Instance) HistoryDisable() {
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i.Operation.history.Disable()
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}
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// HistoryEnable the save of the commands into the history (default on)
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func (i *Instance) HistoryEnable() {
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i.Operation.history.Enable()
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}
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