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comply/vendor/github.com/trivago/tgo/tcontainer/bytepool.go

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2018-06-02 00:37:01 +00:00
// Copyright 2015-2016 trivago GmbH
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcontainer
import (
"reflect"
"runtime"
"sync/atomic"
"unsafe"
)
const (
tiny = 64
small = 512
medium = 1024
large = 1024 * 10
huge = 1024 * 100
tinyCount = 16384 // 1 MB
smallCount = 2048 // 1 MB
mediumCount = 1024 // 1 MB
largeCount = 102 // ~1 MB
hugeCount = 10 // ~1 MB
)
type byteSlab struct {
buffer []byte
bufferSize uintptr
stride uintptr
basePtr *uintptr
nextPtr *uintptr
}
// BytePool is a fragmentation friendly way to allocated byte slices.
type BytePool struct {
tinySlab byteSlab
smallSlab byteSlab
mediumSlab byteSlab
largeSlab byteSlab
hugeSlab byteSlab
}
func newByteSlab(size, count int) byteSlab {
bufferSize := count * size
buffer := make([]byte, bufferSize)
basePtr := (*reflect.SliceHeader)(unsafe.Pointer(&buffer)).Data
nextPtr := basePtr + uintptr(bufferSize)
return byteSlab{
buffer: buffer,
bufferSize: uintptr(bufferSize),
stride: uintptr(size),
basePtr: &basePtr,
nextPtr: &nextPtr,
}
}
func (slab *byteSlab) getSlice(size int) (chunk []byte) {
chunkHeader := (*reflect.SliceHeader)(unsafe.Pointer(&chunk))
chunkHeader.Len = size
chunkHeader.Cap = int(slab.stride)
for {
// WARNING: The following two lines are order sensitive
basePtr := atomic.LoadUintptr(slab.basePtr)
nextPtr := atomic.AddUintptr(slab.nextPtr, -slab.stride)
lastPtr := basePtr + slab.bufferSize
switch {
case nextPtr < basePtr || nextPtr >= lastPtr:
// out of range either means alloc while realloc or race between
// base and next during realloc. In the latter case we lose a chunk.
runtime.Gosched()
case nextPtr == basePtr:
// Last item: realloc
slab.buffer = make([]byte, slab.bufferSize)
dataPtr := (*reflect.SliceHeader)(unsafe.Pointer(&slab.buffer)).Data
// WARNING: The following two lines are order sensitive
atomic.StoreUintptr(slab.nextPtr, dataPtr+slab.bufferSize)
atomic.StoreUintptr(slab.basePtr, dataPtr)
fallthrough
default:
chunkHeader.Data = nextPtr
return
}
}
}
// NewBytePool creates a new BytePool with each slab using 1 MB of storage.
// The pool contains 5 slabs of different sizes: 64B, 512B, 1KB, 10KB and 100KB.
// Allocations above 100KB will be allocated directly.
func NewBytePool() BytePool {
return BytePool{
tinySlab: newByteSlab(tiny, tinyCount),
smallSlab: newByteSlab(small, smallCount),
mediumSlab: newByteSlab(medium, mediumCount),
largeSlab: newByteSlab(large, largeCount),
hugeSlab: newByteSlab(huge, hugeCount),
}
}
// NewBytePoolWithSize creates a new BytePool with each slab size using n MB of
// storage. See NewBytePool() for slab size details.
func NewBytePoolWithSize(n int) BytePool {
if n <= 0 {
n = 1
}
return BytePool{
tinySlab: newByteSlab(tiny, tinyCount*n),
smallSlab: newByteSlab(small, smallCount*n),
mediumSlab: newByteSlab(medium, mediumCount*n),
largeSlab: newByteSlab(large, largeCount*n),
hugeSlab: newByteSlab(huge, hugeCount*n),
}
}
// Get returns a slice allocated to a normalized size.
// Sizes are organized in evenly sized buckets so that fragmentation is kept low.
func (b *BytePool) Get(size int) []byte {
switch {
case size == 0:
return []byte{}
case size <= tiny:
return b.tinySlab.getSlice(size)
case size <= small:
return b.smallSlab.getSlice(size)
case size <= medium:
return b.mediumSlab.getSlice(size)
case size <= large:
return b.largeSlab.getSlice(size)
case size <= huge:
return b.hugeSlab.getSlice(size)
default:
return make([]byte, size)
}
}